Java Aspects bridges the gap between Bedrock and Java Edition. It changes water colors, explosion particles, block sounds, mob animations, and many other things. Now, you can bring the clean visuals of Java Edition into the world of Mineraft Bedrock.

Check out [Console Aspects](https://mcpedl.com/console-aspects/) for the Legacy Console Edition style on Bedrock.

**Creator:** AgentMindStorm, [Bluesky Account](https://bsky.app/profile/agentms.bsky.social), [YouTube Channel](https://www.youtube.com/agentmindstorm) ([Click here for more credits.](https://pastebin.com/raw/YEdPe6Wg))

# Pack Options

Explore the different ways to use Java Aspects.

<div class="spoiler">
<h2><strong>Default Textures</strong></h2>
<p>Matches the latest update for Java Edition. Modern block, item, and entity textures.</p>
<p style="text-align: center;"><img src="https://i.imgur.com/gEiMmIU.png"></p>
<h2><strong>Programmer Art (Classic Textures)</strong></h2>
<p>The original look of Minecraft. You must apply the Minecraft Classic Texture Pack from the Marketplace <span style="text-decoration: underline;">below</span> Java Aspects for the subpack to work correctly.</p><p>This mode does not recreate bugs from Programmer Art, such as green Villager hats.</p><p style="text-align: center;">
<img src="https://i.imgur.com/fbptcLu.png"></p>
<h2><strong>Compatibility Mode</strong></h2>
<p>Allows another resource pack to overwrite textures while keeping Java sounds, animations, and language changes intact. Apply the other pack&nbsp;<span style="text-decoration: underline;">above</span> Java Aspects.</p>
<p style="text-align: center;"><img src="https://i.imgur.com/IDhhNVM.png"></p>
<p>(Note: City Texture Pack not included!)</p></div>

# Feature List

Read a comprehensive list of in-game differences when using Java Aspects.

<div class="spoiler">
<h2>Atmosphere:</h2>
<h3>Fog and Sky</h3>
<ul>
<li>Sun halo effect (Simple/Fancy graphics)</li>
<li>Lighter overworld fog</li>
<li>Blue rain fog</li>
<li>Deep blue underwater fog</li>
<li>Distant underwater fog</li>
<li>Biome-specific sky colors from Java Edition</li>
<li>End sky color</li>
</ul>
<h3>Weather</h3>
<ul>
<li>Smaller snowflakes</li>
</ul>
<p>====================</p>
<h2>Block Changes:</h2>
<h3>Textures</h3>
<ul>
<li>More transparent water from Java Edition</li>
<li>Crimson-colored Weeping Vines</li>
<li>Snowy Grass Block side matches normal Grass Block side</li>
<li>Blackstone Slab and Stairs have consistent tops and bottoms</li>
<li>Pale Copper Torch and Lantern colors</li>
<li>Updated Purple Glazed Terracotta sword outline</li>
<li>Consistent Decorated Pot top and bottom rotation</li>
<li>Activated Observer back texture</li>
<li>Fire and Bubble Coral Block textures</li>
<li>Structure Block Save/Load are used like Java Edition</li>
<li>Structure Void texture similar to Barrier</li>
<li>Black opaque Leaves textures when using Fast graphics</li>
<li>Fixed miscolored Weathered Copper Bars pixels</li>
<li>Correct Nether Reactor textures</li>
<li>Missing texture is now pink and black</li>
</ul>
<h3>Colors</h3>
<ul>
<li>Water colors from Java Edition</li>
<li>Warmer Meadow grass and foliage</li>
<li>Warmer Dripstone Cave grass and foliage</li>
<li>Cooler Lush Cave grass and foliage</li>
<li>Smooth Grass Block side biome transitions</li>
<li>Carried Grass Block tint</li>
<li>Carried Leaves tints</li>
<li>Ominous Banner colors match player-made banners</li>
</ul>
<h3>Models</h3>
<ul>
<li>Removed Dithering
<ul>
<li>Sugar Cane</li>
</ul>
</li>
<li>Taller
<ul>
<li>Seagrass</li>
</ul>
</li>
<li>Wider
<ul>
<li>Calibrated Sculk Sensor amethyst</li>
</ul>
</li>
<li>Improved Texture Mapping
<ul>
<li>Torch</li>
<li>Redstone Torch</li>
<li>Soul Torch</li>
<li>Copper Torch</li>
</ul>
</li>
</ul>
<h3>Rotation and Variation</h3>
<ul>
<li>Concrete Powder now randomly rotates on top and bottom</li>
<li>Stone, Bedrock, Deepslate, and Sculk now have texture variance</li>
<li>Dirt and Sand no longer rotate the side texture</li>
<li>Removed random rotation from most other blocks to match Java Edition</li>
</ul>
<h3>Ambient Occlusion and Brightness</h3>
<ul>
<li>Face dimming on most light sources (such as Glowstone)</li>
<li>Darker Sand shading to match Sandstone</li>
<li>Lighter Obsidian shading to match Crying Obsidian</li>
<li>Lighter Respawn Anchor shading to match Crying Obsidian</li>
<li>Darker Leaves shading to match all other blocks</li>
</ul>
<h3>Texture Animations</h3>
<ul>
<li>Faster Lava</li>
<li>Faster Magma Block</li>
<li>Faster Kelp</li>
<li>Faster Seagrass</li>
<li>Faster lit Smoker front</li>
<li>Faster Crimson and Warped Stem sides</li>
<li>Animated Soul and Copper Lanterns to match Lantern</li>
<li>Removed frame blending for most animations</li>
</ul>
<h3>Distant Rendering</h3>
<ul>
<li>Lighter Distant Leaves</li>
<li>Greener Grasses and Ferns</li>
<li>Improved color accuracy for:
<ul>
<li>Cornflower</li>
<li>Warped Roots</li>
</ul>
</li>
</ul>
<h3>Miscellaneous</h3>
<ul>
<li>Lighter block cracking animation</li>
<li>Christmas Chest textures (requires Christmas Chests companion pack)</li>
</ul>
<p>====================</p>
<h2>Item Changes:</h2>
<h3>General Changes</h3>
<ul>
<li>First-Person
<ul>
<li>Smooth hitting animation for Bow, Crossbow, Trident, Shield, and Spyglass</li>
<li>Off-hand items render correctly for Bow, Crossbow, Trident, and Spyglass</li>
<li>Removed item bobbing for Bow, Crossbow, Trident, Shield, and Spyglass</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Consistent held item positions for most items</li>
</ul>
</li>
</ul>
<h3>Bow</h3>
<ul>
<li>First-Person
<ul>
<li>Smooth drawing animation</li>
<li>Gradual shaking transition</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Arrow points straight ahead</li>
</ul>
</li>
</ul>
<h3>Crossbow</h3>
<ul>
<li>First-Person
<ul>
<li>Centered when loaded in main-hand</li>
<li>Smooth drawing transition</li>
<li>Idle holding position</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Arrow points straight ahead</li>
</ul>
</li>
<li>Sounds
<ul>
<li>Consistent loading sounds</li>
</ul>
</li>
</ul>
<h3>Trident</h3>
<ul>
<li>First-Person
<ul>
<li>Riptide animation</li>
<li>Gradual brandishing transition</li>
<li>Idle holding position</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Static brandishing animation</li>
<li>Riptide wind texture</li>
</ul>
</li>
<li>Sounds
<ul>
<li>Different Riptide sounds</li>
</ul>
</li>
</ul>
<h3>Shield</h3>
<ul>
<li>First-Person
<ul>
<li>Blocking animation</li>
<li>Idle holding position</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Directional blocking animation</li>
<li>Main-hand shield preferred when dual wielding</li>
<li>Held shield position</li>
</ul>
</li>
</ul>
<h3>Spyglass</h3>
<ul>
<li>First-Person
<ul>
<li>Idle holding position</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Lower arm position while spying</li>
</ul>
</li>
</ul>
<h3>Elytra</h3>
<ul>
<li>Third-Person
<ul>
<li>Smooth opening transitions</li>
</ul>
</li>
</ul>
<h3>Held Foliage</h3>
<ul>
<li>Grass, Fern, Lily Pad, and Vine item colors</li>
<li>Seagrass item texture</li>
</ul>
<h3>Spawn Eggs</h3>
<ul>
<li>Consistent Spawn Eggs for:
<ul>
<li>Cat</li>
<li>Panda</li>
<li>Wandering Trader</li>
</ul>
</li>
</ul>
<h3>Maps</h3>
<ul>
<li>Updated Map markings</li>
<li>Unique village Map color</li>
<li>Removed locked Map texture</li>
</ul>
<h3>Horse Armor</h3>
<ul>
<li>Leather Horse Armor is now dyed all over</li>
</ul>
<h3>Arrows</h3>
<ul>
<li>Tipped arrow colors are now consistent with Java Edition</li>
</ul>
<h3>Pink Petals</h3>
<ul>
<li>Removed extra pixel which appears when holding this item</li>
</ul>
<h3>Technical Items</h3>
<ul>
<li>Pixel-consistent Light item textures</li>
<li>Orange Command Block Minecart item</li>
<li>Better held End Portal and Gateway</li>
</ul>
<p>====================</p>
<h2>Entity Changes:</h2>
<h3>General Changes</h3>
<ul>
<li>Faster walking animations for babies</li>
<li>Accurate sitting heights for humanoid mobs</li>
</ul>
<h3>Player</h3>
<ul>
<li>First-Person
<ul>
<li>Empty hand position</li>
<li>Empty hand attack animation</li>
<li>Improved Map holding arms</li>
<li>Cleaner item swap animation</li>
<li>Removed red hurt overlay</li>
<li>Added full vertical split-screen support</li>
</ul>
</li>
<li>Third-Person
<ul>
<li>Fast jumping and sprint-jumping animation</li>
<li>Directional attack animation</li>
<li>Lower crouching height</li>
<li>Smooth swimming and crawling transitions</li>
<li>Dynamic cape flapping</li>
<li>Proper sneaking and gliding animation</li>
<li>Tooting goat horn animation</li>
<li>Brushing animation</li>
<li>Arm bobbing animation</li>
<li>Removed eating animation</li>
<li>Removed blinking</li>
<li>More transparent spectators</li>
<li>Held item positions</li>
<li>Improved animations for various premium skins</li>
</ul>
</li>
<li>Sounds
<ul>
<li>Crunchy critical hit sounds</li>
<li>Thwacky knockback sounds</li>
<li>Varied swimming sounds</li>
<li>Heavy splash sound</li>
<li>Tilling farmland sounds</li>
<li>Flattening dirt path sounds</li>
<li>Stripping wood sounds</li>
<li>Item pickup pitch</li>
<li>Dropping items is silent</li>
<li>Punching the air is silent</li>
<li>Jumping is silent</li>
</ul>
</li>
</ul>
<h3>Pig</h3>
<ul>
<li>Model</li>
<li>Removed boosting sound when using Carrot on a Stick</li>
</ul>
<h3>Cow</h3>
<ul>
<li>Corrected model misalignments</li>
</ul>
<h3>Mooshroom</h3>
<ul>
<li>Slower legs</li>
<li>Corrected model misalignments</li>
<li>Muted eating sound</li>
</ul>
<h3>Chicken</h3>
<ul>
<li>Model</li>
<li>Smooth wing flapping</li>
</ul>
<h3>Sheep</h3>
<ul>
<li>Skin texture</li>
<li>Smooth grazing animation</li>
</ul>
<h3>Horse, Donkey, and Mule</h3>
<ul>
<li>Model</li>
<li>Rein textures</li>
<li>Tail position</li>
<li>Galloping animation</li>
<li>Static saddlebag chests</li>
<li>Unique underwater Skeleton Horse sounds</li>
</ul>
<h3>Wolf</h3>
<ul>
<li>Centered model</li>
<li>Lower legs when sitting</li>
<li>Smooth begging animation</li>
<li>Dark overlay when wet</li>
<li>Quieter sound volume</li>
</ul>
<h3>Ocelot</h3>
<ul>
<li>Model</li>
</ul>
<h3>Cat</h3>
<ul>
<li>Model</li>
</ul>
<h3>Fox</h3>
<ul>
<li>Smooth pouncing</li>
<li>Pouncing ends if target is lost</li>
</ul>
<h3>Rabbit</h3>
<ul>
<li>Model</li>
<li>Smooth hopping</li>
<li>Louder sound volume</li>
</ul>
<h3>Parrot</h3>
<ul>
<li>Model</li>
<li>All animations</li>
<li>Smooth wing flapping</li>
<li>Imitation sounds match Java Edition</li>
</ul>
<h3>Polar Bear</h3>
<ul>
<li>Attack animation</li>
</ul>
<h3>Llama</h3>
<ul>
<li>Separated decoration layer</li>
<li>Spit particles float down instead of up</li>
</ul>
<h3>Turtle</h3>
<ul>
<li>Reduced size</li>
<li>Front fins rotate while swimming</li>
<li>Swimming animation used in midair</li>
<li>Hatching sounds</li>
</ul>
<h3>Dolphin</h3>
<ul>
<li>Tail length</li>
<li>Swimming animation</li>
</ul>
<h3>Panda</h3>
<ul>
<li>Smooth rolling</li>
<li>Sneezing animation</li>
<li>Breathing sounds</li>
</ul>
<h3>Bee</h3>
<ul>
<li>Antenna positions</li>
<li>Leg positions</li>
<li>Bobbing animation</li>
<li>Wing flapping speed</li>
</ul>
<h3>Goat</h3>
<ul>
<li>Head animation</li>
<li>Walking animation</li>
</ul>
<h3>Tadpole</h3>
<ul>
<li>Tail length</li>
<li>Swimming animation</li>
</ul>
<h3>Frog</h3>
<ul>
<li>Warm Frog texture</li>
</ul>
<h3>Camel</h3>
<ul>
<li>Texture</li>
<li>Idle head bobbing</li>
</ul>
<h3>Sniffer</h3>
<ul>
<li>Head position</li>
</ul>
<h3>Squid and Glow Squid</h3>
<ul>
<li>Model</li>
<li>Smooth swimming animation</li>
<li>Directional shading on Glow Squid</li>
<li>Glow Squid particle colors</li>
</ul>
<h3>Cod, Salmon, and Tropical Fish</h3>
<ul>
<li>Flopping animation</li>
<li>Fish-specific death sound</li>
</ul>
<h3>Pufferfish</h3>
<ul>
<li>Fin flapping animation</li>
<li>Bobbing animation</li>
<li>Unique sounds different from other fish</li>
</ul>
<h3>Villager</h3>
<ul>
<li>Hat visibility for each profession and biome</li>
<li>Robe length</li>
<li>Walking animation</li>
<li>Held item positions</li>
<li>Angry particle size</li>
</ul>
<h3>Iron Golem</h3>
<ul>
<li>Attack animation</li>
<li>Walking animation and particles</li>
<li>Lower pivot point</li>
<li>Sounds have full 0.8-1.2 pitch variance</li>
</ul>
<h3>Snow Golem</h3>
<ul>
<li>Looking animation now twists the body</li>
</ul>
<h3>Creeper</h3>
<ul>
<li>Semitransparent white exploding overlay</li>
<li>Slower walking animation</li>
<li>Better leg inflation</li>
</ul>
<h3>Zombie</h3>
<ul>
<li>Attack animation</li>
<li>Raises arms while chasing target</li>
</ul>
<h3>Zombie Villager</h3>
<ul>
<li>Visible trade level badge</li>
<li>Helmet position</li>
<li>Attack animation</li>
<li>Raises arms while chasing target</li>
<li>Robe length</li>
<li>Offhand item position</li>
</ul>
<h3>Husk</h3>
<ul>
<li>Increased size</li>
<li>Raises arms while chasing target</li>
</ul>
<h3>Drowned</h3>
<ul>
<li>Slimmer model</li>
<li>Removed emissive spots</li>
<li>Swimming animation</li>
<li>Raised arms while chasing target</li>
</ul>
<h3>Skeleton, Stray, and Bogged</h3>
<ul>
<li>Idle arm position</li>
<li>Bow drawing animation</li>
<li>Slower walking animation</li>
</ul>
<h3>Spider and Cave Spider</h3>
<ul>
<li>Slower walking animation</li>
</ul>
<h3>Witch</h3>
<ul>
<li>Hat model</li>
<li>Nose bobbing animation</li>
</ul>
<h3>Slime and Magma Cube</h3>
<ul>
<li>Smooth squish and jump animations</li>
<li>Attack sounds</li>
<li>Separate jump and land sounds</li>
<li>Directional shading on Magma Cube</li>
</ul>
<h3>Phantom</h3>
<ul>
<li>Invisible eye texture</li>
</ul>
<h3>Guardian</h3>
<ul>
<li>Quieter ambient sounds</li>
</ul>
<h3>Vindicator</h3>
<ul>
<li>Texture</li>
<li>Empty hand attack animation</li>
<li>Higher seated leg position</li>
<li>Offhand item position</li>
</ul>
<h3>Pillager</h3>
<ul>
<li>Reduced size</li>
<li>Walking animation</li>
<li>Removed bobbing animation</li>
</ul>
<h3>Evoker</h3>
<ul>
<li>Robe length</li>
<li>Smooth fang attacks</li>
<li>Fang summoning sound</li>
<li>Offhand item position</li>
</ul>
<h3>Vex</h3>
<ul>
<li>Held item position</li>
<li>Semitransparent lower torso</li>
<li>Bobbing animation</li>
</ul>
<h3>Allay</h3>
<ul>
<li>Semitransparent lower torso</li>
</ul>
<h3>Ravager</h3>
<ul>
<li>Body position</li>
<li>Leg positions</li>
<li>Stunned animation</li>
<li>Walking animation</li>
</ul>
<h3>Warden</h3>
<ul>
<li>Sniff animation</li>
<li>Roar animation</li>
<li>Look at target animation</li>
<li>Consistent sound volumes</li>
</ul>
<h3>Creaking</h3>
<ul>
<li>Attack animation</li>
<li>Look at target animation</li>
<li>Brighter eyes</li>
<li>Correct hurt sound</li>
<li>Varied sound pitches</li>
<li>Darker crumble particles</li>
</ul>
<h3>Strider</h3>
<ul>
<li>Cold Strider texture</li>
</ul>
<h3>Ghast</h3>
<ul>
<li>Updated shooting texture</li>
<li>Removed emissive spots</li>
</ul>
<h3>Blaze</h3>
<ul>
<li>Directional shading</li>
</ul>
<h3>Piglin and Piglin Brute</h3>
<ul>
<li>Ear position</li>
<li>Separate left ear bobbing</li>
<li>Smooth celebrating animation</li>
<li>Head size</li>
</ul>
<h3>Zombified Piglin</h3>
<ul>
<li>Ear position</li>
<li>Separate left ear bobbing</li>
<li>Raises arms while chasing target</li>
<li>Head size</li>
</ul>
<h3>Hoglin and Zoglin</h3>
<ul>
<li>Leg positions</li>
<li>Ear positions</li>
<li>Attack animation</li>
<li>Baby walking animation</li>
</ul>
<h3>Wither Skeleton</h3>
<ul>
<li>Idle arm position</li>
<li>Slower walking animation</li>
</ul>
<h3>Wither</h3>
<ul>
<li>Removed blue forcefield</li>
<li>Removed white spawning overlay</li>
<li>Glows in the dark</li>
</ul>
<h3>Enderman</h3>
<ul>
<li>Increased size</li>
<li>Shakes when angry</li>
<li>Sits in boat instead of standing</li>
<li>Walking animation</li>
</ul>
<h3>Shulker</h3>
<ul>
<li>Model matches block size</li>
<li>Bullet transparency</li>
<li>Bullet glows in the dark</li>
</ul>
<h3>Ender Dragon</h3>
<ul>
<li>Smooth perching animation</li>
<li>Consistent death sound pitch</li>
<li>More explosion death particles</li>
</ul>
<h3>End Crystal</h3>
<ul>
<li>Spinning animation</li>
</ul>
<h3>Armor Stand</h3>
<ul>
<li>No baseplate rotation</li>
<li>Body does not tilt with legs</li>
<li>Armor Stand-specific placing sounds</li>
</ul>
<h3>Experience Orb</h3>
<ul>
<li>Semitransparent textures (Simple/Fancy graphics)</li>
<li>Accurate colors and lighting</li>
</ul>
<h3>Fishing Hook</h3>
<ul>
<li>Changed to 2D</li>
</ul>
<h3>Firework Rocket</h3>
<ul>
<li>Changed to 2D</li>
</ul>
<h3>Fireball</h3>
<ul>
<li>Model has depth</li>
<li>Glows in the dark</li>
</ul>
<h3>Dragon Fireball</h3>
<ul>
<li>Glows in the dark</li>
</ul>
<h3>Eye of Ender</h3>
<ul>
<li>Model has depth</li>
<li>Glows in the dark</li>
<li>Added unique throwing and popping sounds</li>
<li>Purple exploding particles</li>
</ul>
<h3>Thrown Items (Snowballs, Eggs, etc.)</h3>
<ul>
<li>Model has depth</li>
<li>Reduced size</li>
<li>Consistent lighting</li>
<li>Throwing sound is consistent (such as Snowballs)</li>
</ul>
<h3>Steve and Alex</h3>
<ul>
<li>Updated textures</li>
</ul>
<h3>Miscellaneous</h3>
<ul>
<li>Lead rope has more notches</li>
<li>Less intense red hurt overlay</li>
<li>Removed orange overlay when on fire</li>
</ul>
<p>====================</p>
<h2>Interface Changes:</h2>
<h3>HUD</h3>
<ul>
<li>Hotbar
<ul>
<li>Remains visible behind other screens unless using touch controls</li>
<li>Black edge cap bars have full opacity</li>
<li>Half armor icon matches Java Edition</li>
</ul>
</li>
<li>Experience Bar
<ul>
<li>Detailed textures</li>
<li>Level number border</li>
</ul>
</li>
<li>Boss Bar
<ul>
<li>Accurate boss bar colors</li>
<li>Notched raid bar</li>
</ul>
</li>
<li>Chat
<ul>
<li>Positioned on the bottom-left</li>
<li>Bed and height limit messages appear on the action bar</li>
<li>Disabled message censoring</li>
<li>Gray text renders as white</li>
<li>Positioned normally when using touch controls</li>
</ul>
</li>
<li>Held Item Text
<ul>
<li>Removed black background</li>
<li>Added shadows</li>
<li>Removed enchantment display</li>
<li>Spaced consistently across all game modes</li>
<li>Disappears when switching to air</li>
</ul>
</li>
<li>Miscellaneous
<ul>
<li>Rainbow jukebox text</li>
<li>Debug-style coordinate and day displays</li>
<li>Removed background on controller tooltips</li>
<li>Removed paper doll renderer</li>
<li>Removed beta and preview text on top of the screen</li>
</ul>
</li>
</ul>
<h3>Inventory Screen</h3>
<ul>
<li>Item Slots
<ul>
<li>Consistent empty slot icons (such as armor outlines)</li>
<li>Gray highlighted slot background</li>
<li>Removed highlighted slot outline</li>
<li>Subtle highlighted item overlay</li>
</ul>
</li>
<li>Hover tooltip outline texture</li>
<li>Transparent hover tooltip</li>
<li>Recipe book and creative tab icons</li>
<li>Black horse and llama backgrounds</li>
</ul>
<h3>Item Rendering</h3>
<ul>
<li>Replaced item icons with the Java Edition equivalents
<ul>
<li>2D Glass Panes</li>
<li>3D Chests</li>
<li>3D Beds</li>
<li>Walls</li>
<li>Heads</li>
<li>Skulls</li>
<li>Lightning Rod</li>
<li>End Rod</li>
<li>Scaffolding</li>
<li>Conduit</li>
<li>Beacon</li>
<li>Heavy Core</li>
<li>These changes are only enabled when using the Java Aspects Item Icons companion pack</li>
</ul>
</li>
<li>Entity model item icons have shading
<ul>
<li>Shields</li>
<li>Banners</li>
<li>Heads</li>
<li>Conduit</li>
<li>Copper Golem Statues</li>
</ul>
</li>
<li>Durability bar position</li>
<li>Bundle storage bar position and color</li>
<li>Removed category text on all hover text</li>
<li>Removed flying item renderer when using quick move</li>
</ul>
<h3>Bundle Screen</h3>
<ul>
<li>Highlighted slot background is now semitransparent</li>
<li>Removed slot outline</li>
</ul>
<h3>Villager Trade Screen</h3>
<ul>
<li>Locked trades can be highlighted to see enchantments</li>
</ul>
<h3>Notifications (Toasts)</h3>
<ul>
<li>White recipe unlock messages</li>
<li>Soft notification sound</li>
</ul>
<h3>Chat Screen</h3>
<ul>
<li>No longer closes when taking damage</li>
<li>Disabled message censoring</li>
<li>Removed command icons for blocks and items</li>
</ul>
<h3>Main Menu</h3>
<ul>
<li>Removed “New” and “Sale!” Marketplace notifications</li>
<li>Removed Marketplace button advertisements</li>
<li>Updated dirt background texture</li>
</ul>
<h3>Settings</h3>
<ul>
<li>Removed extra space between buttons when using keyboard and mouse or controller</li>
</ul>
<p>====================</p>
<h2>Sound Changes:</h2>
<h3>Block Sounds</h3>
<ul>
<li>Linear volume attenuation instead of exponential
<ul>
<li>Block sounds are louder at a distance</li>
</ul>
</li>
<li>Consistent sound pitches across all blocks</li>
<li>Consistent sound volumes across all blocks</li>
<li>Assigned wood sounds to:
<ul>
<li>Bee Nest</li>
<li>Beehive</li>
<li>Chorus Flower</li>
<li>Chorus Plant</li>
<li>Tripwire Hook</li>
</ul>
</li>
<li>Assigned stone sounds to:
<ul>
<li>Lever</li>
<li>Repeater</li>
<li>Comparator</li>
<li>Beacon</li>
</ul>
</li>
<li>Assigned coral sounds to:
<ul>
<li>Corals</li>
<li>Coral Blocks</li>
<li>Coral Fans</li>
</ul>
</li>
<li>Assigned nether ore sounds to Gilded Blackstone</li>
<li>Assigned big dripleaf sounds to Lily Pad</li>
<li>Assigned higher-pitched sounds to:
<ul>
<li>Small Dripleaf</li>
<li>Deepslate Tiles (all variants)</li>
</ul>
</li>
<li>Assigned louder sounds to:
<ul>
<li>Cherry Sapling</li>
</ul>
</li>
<li>Assigned moss carpet sounds to:
<ul>
<li>Pale Hanging Moss</li>
</ul>
</li>
<li>Added wet grass sounds for:
<ul>
<li>Kelp</li>
<li>Seagrass</li>
</ul>
</li>
<li>Added crop sounds for:
<ul>
<li>Wheat</li>
<li>Carrots</li>
<li>Potatoes</li>
<li>Beetroot</li>
<li>Pumpkin Stem</li>
<li>Melon Stem</li>
<li>Torchflower Crop</li>
<li>Pitcher Pod</li>
<li>Pitcher Plant</li>
</ul>
</li>
<li>Added nether wart sounds for Nether Wart crop</li>
<li>Updated Nether Hanging Sign sounds</li>
<li>Quieter Piston sounds</li>
<li>Quieter Bell sounds</li>
<li>Quieter Scaffolding climbing</li>
<li>Deeper explosion sounds</li>
<li>Deeper wind burst sounds</li>
<li>Varied Chest opening sounds</li>
<li>Added more variety to the following sounds:
<ul>
<li>Blast Furnace crackling</li>
<li>Smoker crackling</li>
</ul>
</li>
<li>Updated Cauldron sounds</li>
<li>Big Dripleaf tilt up sound differs from tilt down</li>
<li>Accurate mob head Note Block sounds</li>
<li>Miscellaneous adjustments to most other block sounds</li>
</ul>
<h3>Entity Sounds</h3>
<ul>
<li>Linear volume attenuation instead of exponential
<ul>
<li>Block sounds are louder at a distance</li>
<li>Only applies to mobs added in 1.16 or later</li>
</ul>
</li>
<li>Boat rowing sounds</li>
<li>Pitch-varying bundle sounds</li>
<li>Louder step sounds for most entities</li>
<li>Hostile entity sounds follow the Hostile audio slider for:
<ul>
<li>Falling</li>
<li>Splashing</li>
<li>Swimming</li>
</ul>
</li>
<li>Less frequent Soul Speed sounds</li>
</ul>
<h3>Ambience</h3>
<ul>
<li>Rain and thunder sounds</li>
<li>Underwater ambience sounds</li>
<li>Consistent cave sound pitch</li>
<li>Added missing Nether ambience sounds for:
<ul>
<li>Basalt Deltas</li>
<li>Nether Wastes</li>
<li>Warped Forest</li>
</ul>
</li>
<li>Quieter Nether ambience loops</li>
</ul>
<h3>Music</h3>
<ul>
<li>Reduced music frequency</li>
<li>Full-volume music in all biomes</li>
</ul>
<h3>Commands</h3>
<ul>
<li>Added sound event names from Java Edition</li>
<li>Full list included in the Command List</li>
</ul>
<h3>Miscellaneous</h3>
<ul>
<li>Removed screenshot sound</li>
</ul>
<p>====================</p>
<h2>Particle Changes:</h2>
<h3>General Changes</h3>
<ul>
<li>All particles are now billboarded</li>
<li>Particles no longer flip upside down when behind the camera</li>
</ul>
<h3>Block Particles</h3>
<ul>
<li>Breaking and walking particles are darker</li>
<li>Breaking and walking particles move like Java Edition</li>
<li>Breaking particles now use the side texture for:
<ul>
<li>Logs</li>
<li>Nether Stems</li>
<li>Hay</li>
</ul>
</li>
<li>Chest and Trapped Chest breaking particles are now Oak Planks</li>
<li>Ender Chest breaking particles are Obsidian</li>
<li>Hanging Sign breaking particles use stripped log textures</li>
<li>Item frame breaking particles no longer have gray spots</li>
<li>Directional Sculk Sensor vibrations</li>
<li>Note Block particle colors match Java Edition</li>
<li>Crafter and Decorated Pot particle trajectories</li>
</ul>
<h3>Potion Effect Particles</h3>
<ul>
<li>Splash potion particle pattern</li>
<li>Lingering potion particle pattern</li>
<li>Unique particles for:
<ul>
<li>Splash Potion of Healing</li>
<li>Splash Potion of Harming</li>
</ul>
</li>
<li>Conduit eye particles</li>
<li>Yellow Wither boss swirls</li>
</ul>
<h3>Action Particles</h3>
<ul>
<li>High-definition explosion particles</li>
<li>Critical hit particle colors</li>
<li>Blue enchantment attack particles</li>
<li>Circular mace smash particles</li>
<li>Splashing particles are the correct height</li>
<li>Abundant Totem of Undying particles</li>
<li>Wind Charge creates fewer gusts</li>
<li>Square ominous item spawning particles</li>
<li>Eating particle amount</li>
<li>Tool breaking particle amount</li>
<li>Crop bone meal particles respect world lighting</li>
<li>Fishing particles respect world lighting</li>
<li>Animated fishing particles</li>
<li>Bubble column splashing particles are blue</li>
<li>Dolphin trails are blue squares</li>
<li>Removed bubbles from underwater mobs</li>
</ul>
<h3>Ambience Particles</h3>
<ul>
<li>Abundant flame and smoke particles</li>
<li>Semitransparent campfire smoke</li>
<li>Dripping particles change upon landing</li>
</ul>
<h3>Commands Only</h3>
<ul>
<li>Added damage indicator particle (see the Command List)</li>
</ul>
<p>====================</p>
<h2>Language Changes:</h2>
<h3>Font</h3>
<ul>
<li>Updated font to match Java Edition 1.13</li>
<li>Adjusted light gray font color</li>
</ul>
<h3>Rarity</h3>
<ul>
<li>Book is Common</li>
<li>Enchanted Book is Uncommon</li>
<li>Command-only items are Epic:
<ul>
<li>Command Blocks</li>
<li>Command Block Minecart</li>
<li>Structure Block</li>
<li>Structure Void</li>
<li>Jigsaw</li>
<li>Barrier</li>
<li>Light</li>
</ul>
</li>
</ul>
<h3>Block Names</h3>
<ul>
<li>Infested Stone Brick is now “Infested Stone Bricks”</li>
<li>Banner patterns match Java Edition in all languages</li>
<li>Portal is now “Nether Portal”</li>
<li>Unobtainable blocks have English names instead of identifiers</li>
<li>Removed extra space from “Cobblestone Wall” name</li>
</ul>
<h3>Item Names</h3>
<ul>
<li>Treasure Map is now “Buried Treasure Map”</li>
<li>Gold Horse Armor is now “Golden Horse Armor”</li>
<li>Splash [Awkward/Mundane/Thick] Potion is now “[Awkward/Mundane/Thick] Splash Potion”</li>
<li>Lingering [Awkward/Mundane/Thick] Potion is now “[Awkward/Mundane/Thick] Lingering Potion”</li>
</ul>
<h3>Entity Names</h3>
<ul>
<li>Thrown items are now “Thrown [Item]”</li>
</ul>
<h3>User Interface</h3>
<ul>
<li>Main Menu
<ul>
<li>Changed splash texts to match Java Edition</li>
<li>Beta!!! is now “Snapshot!”</li>
<li>My World is now “New World”</li>
<li>World Options use Game Rule names from Java Edition</li>
<li>Visible to LAN Players is “Open to LAN”</li>
<li>Online play warning messages match Java Edition</li>
</ul>
</li>
<li>Creative Inventory Groups
<ul>
<li>Mob Eggs is now “Spawn Eggs”</li>
<li>Records is now “Music Discs”</li>
<li>Mob Skulls is now “Heads”</li>
<li>Glazed Terracottas is now “Glazed Terracotta”</li>
<li>Fireworks is now “Firework Rockets”</li>
</ul>
</li>
<li>HUD
<ul>
<li>All leave vehicle messages say “Press Sneak to Dismount”</li>
<li>Bed messages match Java Edition in all languages</li>
<li>Mobs remaining is now “Raiders remaining”</li>
<li>Position: [X], [Y], [Z] is now “Block: [X] [Y] [Z]”</li>
<li>Days played: # is now “Day #”</li>
</ul>
</li>
<li>Miscellaneous
<ul>
<li>Mexican Spanish and Italian translations are changed to match Java Edition</li>
<li>Bundle help text is lighter</li>
<li>Save and Load for structure blocks are now “SAVE” and “LOAD”</li>
<li>Main audio slider is now “Master”</li>
</ul>
</li>
</ul>
<p>====================</p>
<h2>Vibrant Visuals Changes:</h2>
<h3>Blocks</h3>
<ul>
<li>Carried Leaves use the same materials as placed Leaves</li>
<li>Improved Cherry and Azalea Leaves subsurface maps</li>
<li>Azalea and Flowering Azalea Leaves use the same materials (except the flowers)</li>
<li>Sculk subsurface map is aligned properly with the texture</li>
<li>Item Frame border uses the same materials as birch planks</li>
<li>Glass is no longer emissive</li>
<li>The sides of deactivated Trial Spawners are no longer fully emissive</li>
</ul>
<h3>Entities</h3>
<ul>
<li>Flames on burning entities better match the fire block</li>
<li>Drowned body uses the correct materials for all pixels</li>
<li>The bottoms of Blaze rods use the same material as the lower sides</li>
<li>The original and v2 Magma Cube model use the same materials</li>
<li>The Magma Cube lava uses similar materials as still lava</li>
</ul>
<h3>Miscellaneous</h3>
<ul>
<li>Removed unused pixels in Redstone Torch, Magma Cube, and Blaze materials</li>
</ul>
<p>====================</p>
<h2>Default Textures Subpack:</h2>
<p>These features are only applied with the Default Textures or Compatibility Mode pack option selected.</p>
<h3>Block Textures</h3>
<ul>
<li>Modern Steve texture for Player Head</li>
<li>Updated Nether Wart Block</li>
<li>Pointier Cactus side</li>
<li>Updated Purpur Pillar top</li>
<li>Updated Pumpkin top</li>
<li>Consistent Smoker bottom corners</li>
<li>Noisier bed legs</li>
<li>Modern Piston arms</li>
<li>Fixed miscolored Spruce Planks pixel</li>
</ul>
<h3>Distant Rendering</h3>
<ul>
<li>Improved color accuracy for:
<ul>
<li>Dandelion</li>
<li>Wheat Crop</li>
<li>Carrot Crop</li>
</ul>
</li>
</ul>
<h3>Item Textures</h3>
<ul>
<li>Consistent Potion of Wind Charging</li>
<li>Consistent Arrow of Infestation</li>
<li>Equipped Leather Cap</li>
<li>Classic shield banner pattern textures</li>
</ul>
<h3>Entity Textures</h3>
<ul>
<li>Blaze rod bottom texture</li>
<li>Parrot head bottom textures</li>
<li>Updated Dragon Fireball</li>
<li>Updated Savanna Villager base texture</li>
<li>Updated Cleric Villager profession</li>
<li>Updated biome-specific Zombie Villagers</li>
<li>Updated Llama chests</li>
<li>Old Villagers and Zombie Villagers in Marketplace worlds use new textures</li>
</ul>
<h3>User Interface Textures</h3>
<ul>
<li>Fixed miscolored Slowness effect icon pixel</li>
</ul>
<p>====================</p>
<h2>Programmer Art (Classic Textures) Subpack:</h2>
<p>These features are only applied with the Programmer Art (Classic Textures) pack option selected.</p>
<p>Programmer Art (Classic Textures) cannot be used with Vibrant Visuals.</p>
<h3>Block Textures</h3>
<ul>
<li>Modern lava</li>
<li>Classic Crying Obsidian</li>
<li>Modern Horn Coral Block</li>
<li>Modern Brain Coral Block</li>
<li>More transparent Stained Glass</li>
<li>Thinner Grass textures</li>
<li>Darker Fern and Large Fern</li>
<li>Lighter Peony</li>
<li>Lighter Rose Bush</li>
<li>Corrected door textures for:
<ul>
<li>Acacia</li>
<li>Birch</li>
<li>Dark Oak</li>
<li>Jungle Door</li>
</ul>
</li>
<li>Matching Smithing Table top</li>
</ul>
<h3>Item Textures</h3>
<ul>
<li>Updated potion colors (such as green Night Vision)</li>
<li>Classic potion and arrow textures for new effects like Infestation</li>
<li>Smoother Shield texture</li>
<li>Grayscale Dried Kelp</li>
<li>Large-eyed Bucket of Pufferfish</li>
<li>Leather Boots (in inventory)</li>
</ul>
<h3>Entity Textures</h3>
<ul>
<li>Cats</li>
<li>White Rabbit</li>
<li>Parrot head bottom textures</li>
</ul>
<h3>User Interface Textures</h3>
<ul>
<li>More dramatic slot highlight overlay</li>
<li>Classic editing sign backgrounds</li>
</ul>
</div>

# Screenshots

See how Java Aspects impacts the feel of Minecraft.

<div class="spoiler">
<p style="text-align: center;"><img src="https://i.imgur.com/nohcxMf.jpeg"></p>
<p style="text-align: center;"><img src="https://i.imgur.com/fp32aP2.png"></p>
<p style="text-align: center;"><img src="https://i.imgur.com/3RxCNGs.png"></p>
<p style="text-align: center;"><img src="https://i.imgur.com/JGMjsde.png"></p>
</div>

Java Aspects supports Vibrant Visuals!

<div class="spoiler">
<p style="text-align: center;"><img src="https://i.imgur.com/c7kMr0U.jpeg"></p>
<p style="text-align: center;"><img src="https://i.imgur.com/xjtvkIZ.jpeg"></p>
<p style="text-align: center;"><img src="https://i.imgur.com/TyKo5vj.jpeg"></p>
<p style="text-align: center;"><img src="https://i.imgur.com/WrB7GNW.jpeg"></p>
</div>

# Item Icons Companion Pack

This optional pack enables the changes described in the Item Rendering section of the Feature List, such as 2D glass panes and shaded End Rods.

<div class="spoiler">
<p>Java-accurate item icons in inventory screens can be enabled by applying the Java Aspects Item Icons pack above Java Aspects.</p>
<p>These features may cause performance issues in certain menus.</p>
<p style="text-align: center;"><img src="https://i.imgur.com/JbDrFPD.png"></p>
</div>

# Christmas Chests Companion Pack

This optional pack adds holiday flare to Java Aspects.

<div class="spoiler">
<p>Christmas Chests replaces the default chest textures and icons with the festive textures used around Christmas on Java Edition.</p><p>Apply Christmas Chests above Java Aspects.</p><p style="text-align: center;"><img src="https://i.imgur.com/wKw7l93.png"></p></div>

# Load Order

Java Aspects may have compatibility issues with other UI packs, even in Compatibility Mode. Compatibility is guaranteed with [VDX: Desktop UI](https://mcpedl.com/vdx-legacy-desktop-ui/) as long as you follow the resource pack load order in the screenshot below.
<p style="text-align: center;"><img src="https://i.imgur.com/g6XEFV3.png"></p>