public class OptimizarAgua: MonoBehavior{

	private function Water(){
	
new Vertex water;
new bool optimization;
	
	water.GetArchive(is(not)<Vertex>);
	
water.optmization = true;
}

	referencial void Update(){

if(get.game.chunks afford character.camera == !optimization){
	
Optimization.execute.blocks.alpha as new Vector3(water.transform.vertex.position.x,water.transform.vertex.position.y,	water.transform.vertex.position.z);
													Delete(water as game.get.script.Blocks if(camera != camera.get.character.see as front);
	}
 }

}