# Vanilla-RTX-Normals

Vanilla RTX Normals is a Vanilla Based resource pack for Minecraft RTX on Bedrock Edition.

⚠️ Windows 10 Devices - +1.16.200 only ⚠️

# Description

Initial goal of creating this resource pack was having something similar to [Vanilla Normals Renewed](https://github.com/Poudingue/Vanilla-Normals-Renewed) for Bedrock Edition.

Vanilla RTX Normals takes Full advantage of Per-Pixel MERs, with two subpacks, One focused on bringing 16x Normal maps & the other uses 16x Heightmaps (which are later converted to 128x Normal maps by game to simulate depth), most of MERs (Metalic Emissive, Roughness) are the same between subpacks, but there are minor differences because some simply didn't fit normals or vice versa. Vanilla RTX Normals supports Every possible block in Vanilla game, even ones that you might never use or heard of, such as Structure block or Education Edition blocks (e.g tables, Hard glass, Element blocks, Camera block etc...)

Also Consider Joining my Discord [Here](https://discord.gg/A4wv4wwYud)

# Images
![Vanilla RTX Normals (7)](https://user-images.githubusercontent.com/75272685/140547980-74baa900-9ca7-4273-800c-e103b65306cc.png)
![Vanilla RTX Normals (6)](https://user-images.githubusercontent.com/75272685/140548027-33e4783f-cbb5-4ec0-9e66-a7abd547ee6f.png)
![Vanilla RTX Normals (5)](https://user-images.githubusercontent.com/75272685/140548115-c955115a-6e7a-4a17-a137-cf6a2332a1d1.png)
![Vanilla RTX Normals (4)](https://user-images.githubusercontent.com/75272685/140548212-d68f6692-540a-47cc-87a4-1455dc8decc4.png)
![Vanilla RTX Normals (1)](https://user-images.githubusercontent.com/75272685/140548249-4d5c664d-1832-46df-b72c-a0e8c66d7c17.png)
![Vanilla RTX Normals (3)](https://user-images.githubusercontent.com/75272685/140548310-1e80cbef-2704-45df-9b6a-734e51a02463.png)
![Vanilla RTX Normals (2)](https://user-images.githubusercontent.com/75272685/140548263-ce69c36d-e432-4f47-abd7-d8464b27d59f.png)
For more information/screenshots visit Vanilla RTX Normals [mcpedl](https://mcpedl.com/truly-vanilla-rtx/) or [planetminecraft](https://www.planetminecraft.com/texture-pack/vanilla-rtx-normals/) page

# Copyright
You're free to do anything with Vanilla RTX Normals (video, screenshot, modification for personal use or even redistribute) as long as you provide a link to Here or Vanilla RTX Normals mcpedl page, You're not allowed to sell or claim yourself as the creator of Vanilla RTX Normals.

DISCLAIMER: I Do not own vanilla textures nor have the intention of redistributing them with this pack, they are required by game, if there was a way to call base textures within game files, I would've done that by now, entire goal of this resource pack is adding other required PBR maps on top of Vanilla game without altering Vanilla aspects.

# Installation Guide & Usage tips
1. Download the latest .zip file
2. Change the file extention to .mcpack from .zip
3. Double click to import
4. Activate in your World or Global resources
5. Join World, Ray Tracing should be enabled by default, otherwise you can enable it by pressing ";" or via in-game video Settings


![Vanilla RTX Normals (10)](https://user-images.githubusercontent.com/75272685/140549185-183a649e-e9fc-4a3f-80f6-79d8c42e7cf8.png)
![Vanilla RTX Normals (11)](https://user-images.githubusercontent.com/75272685/140549192-a5836e74-2113-4a50-bceb-783d955480f2.png)

To switch to Heightmaps subpack (It's on normals by default):
1. After activating pack, Click on it
2. A gear icon appears, Click on it
3. You see an slider which allows you to switch between subpacks

It's Highly recommened to activate pack in Global settings to prevent some of possible issues such as resources not loading.
If you can trouble switching between subpacks, Deactivate pack from global settings, Reactivate it & try switching subpacks again & restart game.

