var clientSystem = client.registerSystem(0, 0); let debug = true; clientSystem.initialize = function () { this.listenForEvent("minecraft:client_entered_world", onEntering); }; function onEntering (eventData) { if (debug == true) sendMessage("§4Hello There"); }; sendMessage = function (text) { clientSystem.broadcastEvent("minecraft:display_chat_event", text); }; /* // per-tick updates clientSystem.update = function() { // Any logic that needs to happen every tick on the client. } */