{
    "format_version": "1.10.0",
    "animation_controllers": {
        "controller.animation.scp811.general": {
            "states": {
                "default": {
                    "animations": [
                        "scp811_general"
                    ],
                    "transitions": [{
                            "fight": "query.is_casting"
                        }
                    ],
                    "blend_transition": 0.2
                },
                "fight": {
                    "animations": [
                        "fighting"
                    ],
                    "transitions": [{
                            "default": "!query.is_casting"
                        }
                    ],
                    "blend_transition": 0.2
                }
            }
        },
        "controller.animation.scp811.move": {
            "states": {
                "default": {
                    "animations": [{
                            "moving": "query.modified_move_speed"
                        }
                    ]
				}
            }
        },
        "controller.animation.scp811.attack": {
            "states": {
                "default": {
                    "transitions": [{
                            "attack": "variable.attack>0"
                        }
                    ],
                    "blend_transition": 0.2
                },
                "attack": {
                    "animations": [
                        "attacking"
                    ],
                    "transitions": [{
                            "default": "query.all_animations_finished"
                        }
                    ],
                    "blend_transition": 0.2
                }
            }
        },
		"controller.animation.scp811.swim": {
			"states": {
				"default": {
					"transitions": [{
                            "swim": "query.is_in_water && query.modified_move_speed >0"
                        }
                    ],
                    "blend_transition": 0.2
                },
                "swim": {
                    "animations": [
                        "swimming"
                    ],
                    "transitions": [{
                            "swim": "query.is_in_water && query.modified_move_speed >1"
                        }
                    ],
                    "blend_transition": 0.2
                }
			}
		}
    }
}
