{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.machine_gun.general": {
      "states": {
        "default": {
		  "animations": [
			"machine_gun_general"
		  ],
		  "transitions": [
            { "shooting": "query.has_target" }
          ],
		  "blend_transition": 0.2
        },
        "shooting": {
          "animations": [
            "shooting"
          ],
          "transitions": [
            { "default": "!query.has_target" }
          ],
		  "blend_transition": 0.2
        }
	  }
	}
  }
}