{
	"format_version": "1.8.0",
	"animations": {
		"animation.machine_gun.general": {
			"loop": true,
			"bones": {
				"chair": {
					"position": [0, 0, -4],
					"scale": [0.8, 0.6, 0.8]
				},
				"all": {
					"scale": [1.5, 1.5, 1.5]
				}
			}
		},
		"animation.machine_gun.shooting": {
			"loop": true,
			"bones": {
				"nong": {
					"position": [0, "Math.cos(query.anim_time * 2000+ 2000) *0.2", 0],
					"scale": [1, 1, 1]
				},
				"sung2": {
					"rotation": [0, 0, "Math.sin(query.anim_time) * 50000"],
					"position": [0, "Math.cos(query.anim_time * 2000+ 2000) *0.2", 0]
				},
				"sung3": {
					"rotation": [0, 0, "Math.sin(query.anim_time) * 5000"]
				},
				"chair": {
					"position": [0, 0, -4],
					"scale": [0.8, 0.6, 0.8]
				},
				"all": {
					"scale": [1.5, 1.5, 1.5]
				}
			}
		}
	}
}