{
	"format_version": "1.8.0",
	"animations": {
		"animation.camera_bd.general": {
			"loop": true,
			"bones": {
				"bone": {
					"rotation": [0, "query.target_y_rotation - this", 0]
				},
				"cam": {
					"rotation": [0, "Math.cos(query.anim_time * 40 + 40) *-50.0", 0]
				},
				"cam2": {
					"rotation": ["query.target_x_rotation - this", 0, 0]
				},
				"camra": {
					"rotation": ["query.target_x_rotation - this", "query.target_y_rotation - this", 0]
				}
			}
		}
	}
}