{
	"format_version": "1.8.0",
	"animations": {
		"animation.bobby_ham.general": {
			"loop": true,
			"bones": {
				"weapon": {
					"rotation": ["Math.sin(query.anim_time * 100000.0) * 100 + variable.shake_power - query.target_x_rotation", "-query.target_y_rotation", 0],
					"scale": [1.9, 1.9, 1.9]
				}
			}
		}
	}
}