{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.player.gun_hold": {
			"states": {
				"default": {
					"blend_transition": 0.2,
					"transitions": [{
						"gun_hold": "!query.is_swimming&&!query.is_sleeping&&!query.is_sprinting&&query.equipped_item_any_tag('slot.weapon.mainhand','gun')"
					}]
				},
				"gun_hold": {
					"animations": ["gun_holding"],
					"blend_transition": 0.2,
					"transitions": [{
						"default": "query.is_swimming||query.is_sleeping||query.is_sprinting||!query.equipped_item_any_tag('slot.weapon.mainhand','gun')"
					}]
				}
			}
		},
		"controller.animation.player.gun_sprint": {
			"states": {
				"default": {
					"blend_transition": 0.2,
					"transitions": [{
						"gun_sprint": "!query.is_swimming&&query.is_sprinting&&query.equipped_item_any_tag('slot.weapon.mainhand','gun')"
					}]
				},
				"gun_sprint": {
					"animations": ["gun_sprinting"],
					"blend_transition": 0.2,
					"transitions": [{
						"default": "query.is_swimming||!query.is_sprinting||!query.equipped_item_any_tag('slot.weapon.mainhand','gun')"
					}]
				}
			}
		}
	}
}