
This pack is created by amosmoses2.
Please do not distribute this pack.
Only amosmoses2 can distribute this pack.

Please do not post the download link anywhere.
You must use the MCPEDL link when sharing with other people- 

https://mcpedl.com/human-addon/

Thank you.

Get updates and find more at https://mcpedl.com/user/amosmoses2/
Join the Discord- https://discord.gg/jwHqumNxxn

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CHANGELOG

v1.8 (Revamp Update)
-completely revamped the skin system, allowing for 1,664 different skins across all humans
	-added "shadows" to skins that previously didn't have any to improve overall quality
-completely retextured the armorsmith, digger, oceanologist, toolsmith and weaponsmith skins
-completely revamped upgrades, now called "fighters"
-added the juggernaut fighter
-added dweller component to all professions, fighters and "dismissed" followers
	-this means they can live and villages and occupy beds
-dwelling humans now have a new schedule
	-dwelling professions will "mingle" during noon and meet around village bell
	-dwelling professions and followers will sleep during the night
	-dwelling fighters have unique schedules and traits (see website)
-all humans now have the player tag, meaning hostile mobs will now target them (except the creeper for obvious reasons)
-removed ranged mode from all professions, rely on fighters now
-added sapphire shards (possibly useable in a later update)


v1.7 (Explorers Update)
-added the cartographer, collector and oceanologist
-added three structures, the observatory, the shepherd house and the resource house
-added skin tunic which can change the skin of any tamed human
-added ruby, emerald and studded gears
-added the ruby, bronze totem and silver totem
-followers can now equip armor (buggy)
-updated nighttime trades
-updated professions to allow limited use with ordering rod
-updated blacksmiths and enchanter trades to include new gear
-updated existing loot tables for chests to include some of the new items
-removed chainmail trades from armorsmith
-removed stone tools from enchanter trades
-removed randomizers


v1.6 (Builders Update)
-added the artist, electrician and stonemason
-added three new structures, the fisherman's hut, the forge and the library
-the armorsmith, toolsmith and weaponsmith can no longer be obtained by giving a human a tool and can now only be found at the forge
-added randomizers, a mob which converts into a type of human, allowing for randomized variants of humans to spawn in structures (which for some reason isn't working rigth now)


v1.5 (Follower Update)
-added the follower, tamable by giving a human two sapphires
-allowed for one of 200 different name tags to be dropped when converting a human into a profession or into a follower
-added ordering rod for commanding followers to do certain actions
-added sapphire ore, obtainable between coordinates y: 90-100
-added sapphire tools and armor
-updated some trade tables to allow for sapphire tools and armor


v1.4.1 (Diversity Update)
-allowed for the base human to have eight different possible skins
-allowed for each human profession to have four different possible skins


v1.4 (Houses Update)
-added the enchanter, librarian and priest
-added six new structures including two oak houses, two spruce houses and two desert houses
-modified some textures
-added the index into the files for those who want the identifiers and other info


v1.3 (Blacksmith Update)
-added the armorsmith, toolsmith and weaponsmith
-added sapphire ore and sapphire block to code (doesn't seem to be working)
-humans are now at the correct scale, they should be the same height as the player now


v1.2 (Taming and Trading Update)
-added the lumberjack, digger, miner, farmer, fisherman and shepherd
-added trading for each type of profession
-employed humans now each have a schedule
	-during the day, they have their professional trades 
	-during the night, they will switch to the default trades
	-their professional and default trades will change each day
-employed humans can now be tamed with one diamond
	-they will not follow you, but if you are attacked, they will swing in and defend you when nearby
	-they will not attack you if you attack them
-fixed an issue where humans attacked each other after accidentally being shot by an archer


v1.1 (Upgrades Update)
-added the archer, the guard and the knight
-added spawn eggs to the creative inventory
-removed trading (will be reimplemented later)
-improved AI


v1.0
-added humans
-released to the public

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