---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.20.6
Time span: 30 ms
Tick span: 1 ticks
// This is approximately 32.31 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 84.82%/84.82%
[00] gameRenderer(1/1) - 11.17%/11.17%
[01] |   level(1/1) - 67.46%/7.53%
[02] |   |   entities(1/1) - 38.68%/2.91%
[02] |   |   blockentities(1/1) - 30.16%/2.27%
[02] |   |   terrain(1/1) - 11.38%/0.86%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b0e860@29587a56]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 48.36%/0.41%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b0ea78@c589d2c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.75%/0.20%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gdx$$Lambda/0x0000000800b0ec90@de9ead0]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.70%/0.17%
[03] |   |   |   filterempty(3/3) - 4.93%/0.04%
[03] |   |   |   unspecified(1/1) - 4.26%/0.04%
[02] |   |   particles(1/1) - 5.39%/0.41%
[02] |   |   translucent(1/1) - 4.27%/0.32%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b0eea8@157c7ac2]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.16%/0.28%
[03] |   |   |   unspecified(1/1) - 6.12%/0.02%
[03] |   |   |   filterempty(1/1) - 5.22%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.50%/0.00%
[02] |   |   compile_sections(1/1) - 1.68%/0.13%
[03] |   |   |   populate_sections_to_compile(1/1) - 93.09%/0.12%
[03] |   |   |   unspecified(1/1) - 3.58%/0.00%
[03] |   |   |   upload(1/1) - 1.79%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 1.53%/0.00%
[02] |   |   string(1/1) - 1.64%/0.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b125b0@7f9c28f1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 79.11%/0.10%
[03] |   |   |   unspecified(1/1) - 10.97%/0.01%
[03] |   |   |   filterempty(1/1) - 9.92%/0.01%
[02] |   |   destroyProgress(1/1) - 1.43%/0.11%
[02] |   |   hand(1/1) - 1.38%/0.10%
[02] |   |   clear(1/1) - 1.06%/0.08%
[02] |   |   sky(1/1) - 0.96%/0.07%
[02] |   |   unspecified(1/1) - 0.48%/0.04%
[02] |   |   camera(1/1) - 0.31%/0.02%
[02] |   |   pick(1/1) - 0.30%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   clouds(1/1) - 0.30%/0.02%
[02] |   |   terrain_setup(1/1) - 0.26%/0.02%
[03] |   |   |   update(1/1) - 32.79%/0.01%
[04] |   |   |   |   unspecified(1/1) - 60.00%/0.00%
[04] |   |   |   |   section_occlusion_graph(1/1) - 40.00%/0.00%
[03] |   |   |   unspecified(1/1) - 32.79%/0.01%
[03] |   |   |   camera(1/1) - 14.75%/0.00%
[03] |   |   |   culling(1/1) - 11.48%/0.00%
[03] |   |   |   cull(1/1) - 8.20%/0.00%
[02] |   |   light_updates(1/1) - 0.08%/0.01%
[02] |   |   fog(1/1) - 0.08%/0.01%
[02] |   |   weather(1/1) - 0.04%/0.00%
[02] |   |   light_update_queue(1/1) - 0.04%/0.00%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[01] |   gui(1/1) - 32.44%/3.62%
[02] |   |   debug(1/1) - 70.34%/2.55%
[02] |   |   unspecified(1/1) - 17.85%/0.65%
[02] |   |   chat(1/1) - 5.05%/0.18%
[02] |   |   health(1/1) - 1.83%/0.07%
[02] |   |   food(1/1) - 1.76%/0.06%
[02] |   |   expLevel(1/1) - 1.60%/0.06%
[02] |   |   armor(1/1) - 1.03%/0.04%
[02] |   |   expBar(1/1) - 0.47%/0.02%
[02] |   |   selectedItemName(1/1) - 0.04%/0.00%
[02] |   |   air(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.09%/0.01%
[01] |   toasts(1/1) - 0.01%/0.00%
[00] updateDisplay(1/1) - 2.66%/2.66%
[00] fpsPie(1/1) - 1.05%/1.05%
[00] render(1/1) - 0.15%/0.15%
[01] |   unspecified(1/1) - 97.19%/0.15%
[01] |   mouse(1/1) - 1.52%/0.00%
[01] |   display(1/1) - 1.30%/0.00%
[00] scheduledExecutables(1/1) - 0.12%/0.12%
[00] blit(1/1) - 0.01%/0.01%
[00] sound(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

