---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.20.6
Time span: 40 ms
Tick span: 1 ticks
// This is approximately 24.50 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 49.81%/49.81%
[01] |   level(1/1) - 89.97%/44.81%
[02] |   |   terrain(1/1) - 88.60%/39.70%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gdx$$Lambda/0x0000000800b35ec8@714acdb6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 97.98%/38.90%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b35a98@1c0fb715]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 1.23%/0.49%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b35cb0@144aba8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 0.54%/0.21%
[03] |   |   |   unspecified(1/1) - 0.17%/0.07%
[03] |   |   |   filterempty(3/3) - 0.09%/0.04%
[02] |   |   entities(1/1) - 4.12%/1.85%
[02] |   |   blockentities(1/1) - 2.63%/1.18%
[02] |   |   translucent(1/1) - 1.53%/0.69%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b360e0@4bf4c546]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.57%/0.58%
[03] |   |   |   filterempty(1/1) - 9.68%/0.07%
[03] |   |   |   unspecified(1/1) - 5.57%/0.04%
[03] |   |   |   translucent_sort(1/1) - 0.18%/0.00%
[02] |   |   particles(1/1) - 0.76%/0.34%
[02] |   |   destroyProgress(1/1) - 0.47%/0.21%
[02] |   |   hand(1/1) - 0.46%/0.21%
[02] |   |   compile_sections(1/1) - 0.40%/0.18%
[03] |   |   |   populate_sections_to_compile(1/1) - 95.48%/0.17%
[03] |   |   |   unspecified(1/1) - 2.47%/0.00%
[03] |   |   |   upload(1/1) - 1.51%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 0.55%/0.00%
[02] |   |   string(1/1) - 0.31%/0.14%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b30a18@2aa27432]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 76.14%/0.11%
[03] |   |   |   unspecified(1/1) - 14.56%/0.02%
[03] |   |   |   filterempty(1/1) - 9.30%/0.01%
[02] |   |   sky(1/1) - 0.17%/0.08%
[02] |   |   unspecified(1/1) - 0.15%/0.07%
[02] |   |   clear(1/1) - 0.13%/0.06%
[02] |   |   clouds(1/1) - 0.10%/0.04%
[02] |   |   pick(1/1) - 0.04%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   weather(1/1) - 0.04%/0.02%
[02] |   |   terrain_setup(1/1) - 0.03%/0.01%
[03] |   |   |   update(1/1) - 32.20%/0.00%
[04] |   |   |   |   unspecified(1/1) - 52.63%/0.00%
[04] |   |   |   |   section_occlusion_graph(1/1) - 47.37%/0.00%
[03] |   |   |   unspecified(1/1) - 30.51%/0.00%
[03] |   |   |   camera(1/1) - 20.34%/0.00%
[03] |   |   |   culling(1/1) - 8.47%/0.00%
[03] |   |   |   cull(1/1) - 8.47%/0.00%
[02] |   |   camera(1/1) - 0.03%/0.01%
[02] |   |   light_updates(1/1) - 0.01%/0.00%
[02] |   |   fog(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 9.97%/4.97%
[02] |   |   debug(1/1) - 72.69%/3.61%
[02] |   |   unspecified(1/1) - 13.94%/0.69%
[02] |   |   chat(1/1) - 13.33%/0.66%
[02] |   |   selectedItemName(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.02%
[01] |   toasts(1/1) - 0.02%/0.01%
[00] unspecified(1/1) - 48.53%/48.53%
[00] fpsPie(1/1) - 0.89%/0.89%
[00] updateDisplay(1/1) - 0.66%/0.66%
[00] render(1/1) - 0.04%/0.04%
[01] |   unspecified(1/1) - 90.45%/0.03%
[01] |   mouse(1/1) - 5.10%/0.00%
[01] |   display(1/1) - 4.46%/0.00%
[00] blit(1/1) - 0.03%/0.03%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.01%/0.01%
[00] sound(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

