---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.20.6
Time span: 25 ms
Tick span: 1 ticks
// This is approximately 38.99 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 79.01%/79.01%
[00] gameRenderer(1/1) - 12.52%/12.52%
[01] |   level(1/1) - 52.70%/6.60%
[02] |   |   entities(1/1) - 25.83%/1.70%
[02] |   |   terrain(1/1) - 24.72%/1.63%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b35a98@1c0fb715]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 42.80%/0.70%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gdx$$Lambda/0x0000000800b35ec8@714acdb6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.20%/0.49%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b35cb0@144aba8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.71%/0.34%
[03] |   |   |   filterempty(3/3) - 3.18%/0.05%
[03] |   |   |   unspecified(1/1) - 3.11%/0.05%
[02] |   |   blockentities(1/1) - 17.32%/1.14%
[02] |   |   translucent(1/1) - 7.96%/0.53%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b360e0@4bf4c546]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 91.24%/0.48%
[03] |   |   |   unspecified(1/1) - 4.75%/0.02%
[03] |   |   |   filterempty(1/1) - 3.64%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.37%/0.00%
[02] |   |   particles(1/1) - 6.77%/0.45%
[02] |   |   destroyProgress(1/1) - 3.95%/0.26%
[02] |   |   compile_sections(1/1) - 3.14%/0.21%
[03] |   |   |   populate_sections_to_compile(1/1) - 94.35%/0.20%
[03] |   |   |   unspecified(1/1) - 3.20%/0.01%
[03] |   |   |   upload(1/1) - 1.51%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 0.94%/0.00%
[02] |   |   string(1/1) - 2.83%/0.19%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdx$$Lambda/0x0000000800b30a18@2aa27432]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 82.05%/0.15%
[03] |   |   |   unspecified(1/1) - 10.44%/0.02%
[03] |   |   |   filterempty(1/1) - 7.52%/0.01%
[02] |   |   sky(1/1) - 1.71%/0.11%
[02] |   |   hand(1/1) - 1.54%/0.10%
[02] |   |   clear(1/1) - 1.45%/0.10%
[02] |   |   unspecified(1/1) - 0.68%/0.04%
[02] |   |   clouds(1/1) - 0.49%/0.03%
[02] |   |   pick(1/1) - 0.35%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.34%/0.02%
[03] |   |   |   unspecified(1/1) - 36.21%/0.01%
[03] |   |   |   update(1/1) - 27.59%/0.01%
[04] |   |   |   |   unspecified(1/1) - 56.25%/0.00%
[04] |   |   |   |   section_occlusion_graph(1/1) - 43.75%/0.00%
[03] |   |   |   camera(1/1) - 15.52%/0.00%
[03] |   |   |   culling(1/1) - 10.34%/0.00%
[03] |   |   |   cull(1/1) - 10.34%/0.00%
[02] |   |   camera(1/1) - 0.32%/0.02%
[02] |   |   light_updates(1/1) - 0.18%/0.01%
[02] |   |   weather(1/1) - 0.11%/0.01%
[02] |   |   fog(1/1) - 0.08%/0.01%
[02] |   |   light_update_queue(1/1) - 0.07%/0.00%
[02] |   |   captureFrustum(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.05%/0.00%
[02] |   |   center(1/1) - 0.05%/0.00%
[01] |   gui(1/1) - 47.13%/5.90%
[02] |   |   debug(1/1) - 72.98%/4.30%
[02] |   |   chat(1/1) - 16.44%/0.97%
[02] |   |   unspecified(1/1) - 10.55%/0.62%
[02] |   |   selectedItemName(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.16%/0.02%
[01] |   toasts(1/1) - 0.02%/0.00%
[00] updateDisplay(1/1) - 7.08%/7.08%
[00] fpsPie(1/1) - 1.25%/1.25%
[00] render(1/1) - 0.09%/0.09%
[01] |   unspecified(1/1) - 93.10%/0.08%
[01] |   mouse(1/1) - 3.88%/0.00%
[01] |   display(1/1) - 3.02%/0.00%
[00] blit(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

