---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.20.5
Time span: 44 ms
Tick span: 1 ticks
// This is approximately 22.52 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 46.05%/46.05%
[00] updateDisplay(1/1) - 42.69%/42.69%
[00] gameRenderer(1/1) - 6.63%/6.63%
[01] |   gui(1/1) - 56.58%/3.75%
[02] |   |   debug(1/1) - 56.90%/2.13%
[02] |   |   unspecified(1/1) - 23.40%/0.88%
[02] |   |   health(1/1) - 4.67%/0.17%
[02] |   |   chat(1/1) - 4.53%/0.17%
[02] |   |   food(1/1) - 4.39%/0.16%
[02] |   |   armor(1/1) - 2.63%/0.10%
[02] |   |   expLevel(1/1) - 2.59%/0.10%
[02] |   |   expBar(1/1) - 0.81%/0.03%
[02] |   |   air(1/1) - 0.05%/0.00%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   level(1/1) - 43.24%/2.87%
[02] |   |   entities(1/1) - 23.59%/0.68%
[02] |   |   terrain(1/1) - 22.15%/0.63%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b14a78@4dfa7285]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 46.98%/0.30%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gdw$$Lambda/0x0000000800b14ea8@9d0b981]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.05%/0.19%
[03] |   |   |   filterempty(3/3) - 11.23%/0.07%
[03] |   |   |   unspecified(1/1) - 7.56%/0.05%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b14c90@9eccd2]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 4.18%/0.03%
[02] |   |   sky(1/1) - 12.20%/0.35%
[02] |   |   translucent(1/1) - 10.58%/0.30%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b150c0@7571d3d7]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 87.82%/0.27%
[03] |   |   |   unspecified(1/1) - 6.69%/0.02%
[03] |   |   |   filterempty(1/1) - 5.28%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.21%/0.00%
[02] |   |   particles(1/1) - 10.13%/0.29%
[02] |   |   hand(1/1) - 4.98%/0.14%
[02] |   |   clear(1/1) - 3.54%/0.10%
[02] |   |   weather(1/1) - 2.40%/0.07%
[02] |   |   outline(1/1) - 2.12%/0.06%
[02] |   |   unspecified(1/1) - 1.92%/0.06%
[02] |   |   clouds(1/1) - 1.28%/0.04%
[02] |   |   string(1/1) - 1.28%/0.04%
[03] |   |   |   unspecified(1/1) - 36.98%/0.01%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b11000@6b81e9a6]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.53%/0.01%
[03] |   |   |   filterempty(1/1) - 27.49%/0.01%
[02] |   |   camera(1/1) - 1.24%/0.04%
[02] |   |   pick(1/1) - 0.83%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.78%/0.02%
[03] |   |   |   update(1/1) - 39.85%/0.01%
[04] |   |   |   |   unspecified(1/1) - 68.01%/0.01%
[04] |   |   |   |   section_occlusion_graph(1/1) - 31.99%/0.00%
[03] |   |   |   unspecified(1/1) - 29.47%/0.01%
[03] |   |   |   camera(1/1) - 15.15%/0.00%
[03] |   |   |   culling(1/1) - 12.75%/0.00%
[03] |   |   |   cull(1/1) - 2.79%/0.00%
[02] |   |   blockentities(1/1) - 0.31%/0.01%
[02] |   |   compile_sections(1/1) - 0.23%/0.01%
[03] |   |   |   unspecified(1/1) - 41.07%/0.00%
[03] |   |   |   populate_sections_to_compile(1/1) - 38.38%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 10.95%/0.00%
[03] |   |   |   upload(1/1) - 9.60%/0.00%
[02] |   |   fog(1/1) - 0.12%/0.00%
[02] |   |   light_updates(1/1) - 0.11%/0.00%
[02] |   |   center(1/1) - 0.07%/0.00%
[02] |   |   destroyProgress(1/1) - 0.06%/0.00%
[02] |   |   light_update_queue(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.16%/0.01%
[01] |   toasts(1/1) - 0.01%/0.00%
[00] fpsUpdate(1/1) - 3.47%/3.47%
[00] yield(1/1) - 0.75%/0.75%
[00] blit(1/1) - 0.34%/0.34%
[00] render(1/1) - 0.06%/0.06%
[01] |   unspecified(1/1) - 88.66%/0.06%
[01] |   mouse(1/1) - 9.82%/0.01%
[01] |   display(1/1) - 1.52%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

