---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.20.5
Time span: 305 ms
Tick span: 1 ticks
// This is approximately 3.27 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 84.67%/84.67%
[01] |   gui(1/1) - 78.30%/66.29%
[02] |   |   unspecified(1/1) - 38.41%/25.46%
[02] |   |   debug(1/1) - 32.47%/21.53%
[02] |   |   chat(1/1) - 27.05%/17.93%
[02] |   |   expLevel(1/1) - 0.61%/0.40%
[02] |   |   health(1/1) - 0.41%/0.27%
[02] |   |   armor(1/1) - 0.33%/0.22%
[02] |   |   food(1/1) - 0.28%/0.18%
[02] |   |   expBar(1/1) - 0.27%/0.18%
[02] |   |   air(1/1) - 0.17%/0.11%
[02] |   |   selectedItemName(1/1) - 0.00%/0.00%
[01] |   level(1/1) - 19.24%/16.29%
[02] |   |   hand(1/1) - 34.79%/5.67%
[02] |   |   particles(1/1) - 31.06%/5.06%
[02] |   |   clouds(1/1) - 17.92%/2.92%
[02] |   |   unspecified(1/1) - 7.39%/1.20%
[02] |   |   weather(1/1) - 5.21%/0.85%
[02] |   |   entities(1/1) - 1.24%/0.20%
[02] |   |   terrain(1/1) - 1.02%/0.17%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b14a78@4dfa7285]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 46.97%/0.08%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[gdw$$Lambda/0x0000000800b14ea8@9d0b981]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.44%/0.04%
[03] |   |   |   unspecified(1/1) - 11.81%/0.02%
[03] |   |   |   filterempty(3/3) - 11.28%/0.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b14c90@9eccd2]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 3.51%/0.01%
[02] |   |   sky(1/1) - 0.47%/0.08%
[02] |   |   translucent(1/1) - 0.36%/0.06%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b150c0@7571d3d7]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 90.74%/0.05%
[03] |   |   |   unspecified(1/1) - 4.91%/0.00%
[03] |   |   |   filterempty(1/1) - 4.10%/0.00%
[03] |   |   |   translucent_sort(1/1) - 0.25%/0.00%
[02] |   |   pick(1/1) - 0.17%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   clear(1/1) - 0.16%/0.03%
[02] |   |   outline(1/1) - 0.07%/0.01%
[02] |   |   string(1/1) - 0.05%/0.01%
[03] |   |   |   unspecified(1/1) - 44.13%/0.00%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[gdw$$Lambda/0x0000000800b11000@6b81e9a6]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.10%/0.00%
[03] |   |   |   filterempty(1/1) - 22.76%/0.00%
[02] |   |   camera(1/1) - 0.03%/0.01%
[02] |   |   blockentities(1/1) - 0.02%/0.00%
[02] |   |   terrain_setup(1/1) - 0.01%/0.00%
[03] |   |   |   unspecified(1/1) - 38.93%/0.00%
[03] |   |   |   update(1/1) - 27.91%/0.00%
[04] |   |   |   |   unspecified(1/1) - 56.20%/0.00%
[04] |   |   |   |   section_occlusion_graph(1/1) - 43.80%/0.00%
[03] |   |   |   camera(1/1) - 13.95%/0.00%
[03] |   |   |   culling(1/1) - 10.47%/0.00%
[03] |   |   |   cull(1/1) - 8.74%/0.00%
[02] |   |   fog(1/1) - 0.01%/0.00%
[02] |   |   compile_sections(1/1) - 0.01%/0.00%
[03] |   |   |   populate_sections_to_compile(1/1) - 47.89%/0.00%
[03] |   |   |   unspecified(1/1) - 32.77%/0.00%
[03] |   |   |   upload(1/1) - 10.93%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 8.41%/0.00%
[02] |   |   light_updates(1/1) - 0.00%/0.00%
[02] |   |   light_update_queue(1/1) - 0.00%/0.00%
[02] |   |   destroyProgress(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 2.24%/1.90%
[01] |   toasts(1/1) - 0.22%/0.19%
[00] unspecified(1/1) - 8.37%/8.37%
[00] scheduledExecutables(1/1) - 4.08%/4.08%
[00] blit(1/1) - 1.57%/1.57%
[00] updateDisplay(1/1) - 0.73%/0.73%
[00] fpsUpdate(1/1) - 0.52%/0.52%
[00] yield(1/1) - 0.04%/0.04%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 90.13%/0.02%
[01] |   mouse(1/1) - 8.83%/0.00%
[01] |   display(1/1) - 1.04%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

