---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 29/12/13 5:45 PM
Description: Updating screen events

java.lang.OutOfMemoryError: unable to create new native thread
	at java.lang.Thread.start0(Native Method)
	at java.lang.Thread.start(Unknown Source)
	at bgt.r_(SourceFile:69)
	at bcl.a(SourceFile:197)
	at azi.a(SourceFile:646)
	at bct.a(SourceFile:269)
	at bcl.a(SourceFile:172)
	at bct.a(SourceFile:518)
	at bcl.d(SourceFile:232)
	at bcl.k(SourceFile:211)
	at azi.p(SourceFile:1308)
	at azi.ah(SourceFile:760)
	at azi.f(SourceFile:711)
	at net.minecraft.client.main.Main.main(SourceFile:152)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
	at java.lang.Thread.start0(Native Method)
	at java.lang.Thread.start(Unknown Source)
	at bgt.r_(SourceFile:69)
	at bcl.a(SourceFile:197)
	at azi.a(SourceFile:646)
	at bct.a(SourceFile:269)
	at bcl.a(SourceFile:172)
	at bct.a(SourceFile:518)
	at bcl.d(SourceFile:232)
	at bcl.k(SourceFile:211)

-- Affected screen --
Details:
	Screen name: bgt
Stacktrace:
	at azi.p(SourceFile:1308)
	at azi.ah(SourceFile:760)
	at azi.f(SourceFile:711)
	at net.minecraft.client.main.Main.main(SourceFile:152)

-- System Details --
Details:
	Minecraft Version: 1.7.4
	Operating System: Windows 8 (x86) version 6.2
	Java Version: 1.7.0_45, Oracle Corporation
	Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
	Memory: 85901512 bytes (81 MB) / 148103168 bytes (141 MB) up to 518979584 bytes (494 MB)
	JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
	AABB Pool Size: 1106 (61936 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
	IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
	Launched Version: 1.7.4
	LWJGL: 2.9.1
	OpenGL: GeForce GTX 680/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
	GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Resource Packs: [LB Photo Realism 1.6.x [64x64].zip]
	Current Language: English (US)
	Profiler Position: N/A (disabled)
	Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
	Anisotropic Filtering: Off (1)