---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 3/27/14 6:43 PM Description: Generating mipmaps for frame java.lang.ArrayIndexOutOfBoundsException: 4 at brh.a(SourceFile:82) at brc.d(SourceFile:247) at bqy.b(SourceFile:165) at bqy.a(SourceFile:90) at bre.a(SourceFile:72) at bre.a(SourceFile:61) at bre.a(SourceFile:52) at azl.ad(SourceFile:422) at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at brh.a(SourceFile:82) -- Frame being iterated -- Details: Frame index: 0 Frame sizes: 4, null, null, null, null Stacktrace: at brc.d(SourceFile:247) -- Sprite being mipmapped -- Details: Sprite name: fire_layer_0 Sprite size: 2 x 2 Sprite frames: 32 frames Mipmap levels: 1 Stacktrace: at bqy.b(SourceFile:165) at bqy.a(SourceFile:90) -- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: bqy Stacktrace: at bre.a(SourceFile:72) at bre.a(SourceFile:61) at bre.a(SourceFile:52) at azl.ad(SourceFile:422) -- Initialization -- Details: Stacktrace: at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) -- System Details -- Details: Minecraft Version: 1.7.5 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 26037088 bytes (24 MB) / 74592256 bytes (71 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.5 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3309, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [64x 1.7.2 skyrim_HD_Resource_Pack v 1.4.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)