---- Minecraft Crash Report ---- // Don't do that. Time: 5/20/14 1:24 PM Description: Generating mipmaps for frame java.lang.ArrayIndexOutOfBoundsException: 4 at bsu.a(SourceFile:82) at bsp.d(SourceFile:247) at bsl.b(SourceFile:165) at bsl.a(SourceFile:90) at bsr.a(SourceFile:72) at bsr.a(SourceFile:61) at bsr.a(SourceFile:52) at ban.ag(SourceFile:439) at ban.f(SourceFile:713) at net.minecraft.client.main.Main.main(SourceFile:148) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bsu.a(SourceFile:82) -- Frame being iterated -- Details: Frame index: 0 Frame sizes: 4, null, null, null, null Stacktrace: at bsp.d(SourceFile:247) -- Sprite being mipmapped -- Details: Sprite name: fire_layer_0 Sprite size: 2 x 2 Sprite frames: 32 frames Mipmap levels: 1 Stacktrace: at bsl.b(SourceFile:165) at bsl.a(SourceFile:90) -- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: bsl Stacktrace: at bsr.a(SourceFile:72) at bsr.a(SourceFile:61) at bsr.a(SourceFile:52) at ban.ag(SourceFile:439) -- Initialization -- Details: Stacktrace: at ban.f(SourceFile:713) at net.minecraft.client.main.Main.main(SourceFile:148) -- System Details -- Details: Minecraft Version: 1.7.9 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 36943120 bytes (35 MB) / 120586240 bytes (115 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.9 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3496, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [64x 1.7.2 skyrim_HD_Resource_Pack v 1.4.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)