---- Minecraft Crash Report ---- // Why did you do that? Time: 22-5-14 16:41 Description: Generating mipmaps for frame java.lang.ArrayIndexOutOfBoundsException: 45281704 at bsu.a(SourceFile:105) at bsp.d(SourceFile:247) at bsl.b(SourceFile:165) at bsl.a(SourceFile:90) at bsr.a(SourceFile:72) at bsr.a(SourceFile:61) at bsr.a(SourceFile:52) at ban.ag(SourceFile:439) at ban.f(SourceFile:713) at net.minecraft.client.main.Main.main(SourceFile:148) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bsu.a(SourceFile:105) -- Frame being iterated -- Details: Frame index: 0 Frame sizes: 256, null, null, null, null Stacktrace: at bsp.d(SourceFile:247) -- Sprite being mipmapped -- Details: Sprite name: cobblestone_mossy Sprite size: 16 x 16 Sprite frames: 1 frames Mipmap levels: 4 Stacktrace: at bsl.b(SourceFile:165) at bsl.a(SourceFile:90) -- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: bsl Stacktrace: at bsr.a(SourceFile:72) at bsr.a(SourceFile:61) at bsr.a(SourceFile:52) at ban.ag(SourceFile:439) -- Initialization -- Details: Stacktrace: at ban.f(SourceFile:713) at net.minecraft.client.main.Main.main(SourceFile:148) -- System Details -- Details: Minecraft Version: 1.7.9 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 95188664 bytes (90 MB) / 136314880 bytes (130 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.9 LWJGL: 2.9.1 OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)