---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 2/08/14 15:52 Description: Rendering screen java.lang.NullPointerException: Rendering screen at add.c(SourceFile:99) at bny.a(SourceFile:285) at bda.a(SourceFile:146) at bda.a(SourceFile:203) at bcm.b(SourceFile:382) at bcm.a(SourceFile:259) at bcz.a(SourceFile:122) at blt.b(SourceFile:852) at bao.ak(SourceFile:801) at bao.f(SourceFile:728) at net.minecraft.client.main.Main.main(SourceFile:148) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at add.c(SourceFile:99) at bny.a(SourceFile:285) at bda.a(SourceFile:146) at bda.a(SourceFile:203) at bcm.b(SourceFile:382) at bcm.a(SourceFile:259) at bcz.a(SourceFile:122) -- Screen render details -- Details: Screen name: bcz Mouse location: Scaled: (161, 223). Absolute: (322, 33) Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2 Stacktrace: at blt.b(SourceFile:852) at bao.ak(SourceFile:801) at bao.f(SourceFile:728) at net.minecraft.client.main.Main.main(SourceFile:148) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.7.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 170869432 bytes (162 MB) / 342409216 bytes (326 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.10 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2900, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)