---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 9/16/14 4:57 PM Description: Initializing game ctz: Unable to fit: minecraft:items/gold_ingot - size: 512x512 - Maybe try a lowerresolution resourcepack? at ctw.c(SourceFile:60) at cua.b(SourceFile:197) at cua.a(SourceFile:77) at cxh.j(SourceFile:553) at cxh.a(SourceFile:139) at cxk.a(SourceFile:23) at cvt.a(SourceFile:99) at bsu.aj(SourceFile:437) at bsu.a(SourceFile:299) at net.minecraft.client.main.Main.main(SourceFile:120) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at ctw.c(SourceFile:60) at cua.b(SourceFile:197) at cua.a(SourceFile:77) at cxh.j(SourceFile:553) at cxh.a(SourceFile:139) at cxk.a(SourceFile:23) at cvt.a(SourceFile:99) at bsu.aj(SourceFile:437) -- Initialization -- Details: Stacktrace: at bsu.a(SourceFile:299) at net.minecraft.client.main.Main.main(SourceFile:120) -- System Details -- Details: Minecraft Version: 1.8 Operating System: Mac OS X (x86_64) version 10.6.8 Java Version: 1.6.0_65, Apple Inc. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. Memory: 97731768 bytes (93 MB) / 237441024 bytes (226 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8 LWJGL: 2.9.2 OpenGL: NVIDIA GeForce 9400 OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [MC-War x Halo v2] Current Language: English (US) Profiler Position: N/A (disabled)