---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.

Time: 16/03/15 1:00 PM
Description: Initializing game

java.lang.OutOfMemoryError: Initializing game
	at sun.misc.Unsafe.allocateMemory(Native Method)
	at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
	at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
	at ave.c(SourceFile:37)
	at bfe.<init>(SourceFile:37)
	at bfy.<init>(SourceFile:17)
	at bfy.<clinit>(SourceFile:10)
	at avf.a(SourceFile:752)
	at avf.am(SourceFile:384)
	at avf.a(SourceFile:310)
	at net.minecraft.client.main.Main.main(SourceFile:124)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
	at sun.misc.Unsafe.allocateMemory(Native Method)
	at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
	at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
	at ave.c(SourceFile:37)
	at bfe.<init>(SourceFile:37)
	at bfy.<init>(SourceFile:17)
	at bfy.<clinit>(SourceFile:10)
	at avf.a(SourceFile:752)
	at avf.am(SourceFile:384)

-- Initialization --
Details:
Stacktrace:
	at avf.a(SourceFile:310)
	at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --
Details:
	Minecraft Version: 1.8.3
	Operating System: Windows XP (x86) version 5.1
	CPU: 1x Genuine Intel(R) CPU 575 @ 2.00GHz
	Java Version: 1.8.0_25, Oracle Corporation
	Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
	Memory: 88063608 bytes (83 MB) / 157687808 bytes (150 MB) up to 523501568 bytes (499 MB)
	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	Launched Version: 1.8.3
	LWJGL: 2.9.4
	OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 6.14.10.5420, Intel
	GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

	Using VBOs: No
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Resource Packs: []
	Current Language: Canadian English (Canada)
	Profiler Position: N/A (disabled)