---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 9/6/15 11:53 AM Description: Registering texture java.lang.OutOfMemoryError: Java heap space A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bmj.a(SourceFile:64) -- Resource location being registered -- Details: Resource location: minecraft:textures/font/unicode_page_25.png Texture object class: bme Stacktrace: at bmj.a(SourceFile:64) at bmj.a(SourceFile:38) at avn.b(SourceFile:209) at avn.b(SourceFile:219) at avn.a(SourceFile:172) at avn.a(SourceFile:368) at avn.b(SourceFile:453) at avn.a(SourceFile:266) at avn.a(SourceFile:253) at azk.a(SourceFile:93) at awd.a(SourceFile:25) at awi.b(SourceFile:412) at awi.a(SourceFile:211) at azh.a(SourceFile:291) at bfk.a(SourceFile:1039) at ave.av(SourceFile:915) at ave.a(SourceFile:325) at net.minecraft.client.main.Main.main(SourceFile:124) -- Screen render details -- Details: Screen name: azh Mouse location: Scaled: (228, 148). Absolute: (456, 183) Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2 -- System Details -- Details: Minecraft Version: 1.8.8 Operating System: Windows Vista (x86) version 6.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 3707744 bytes (3 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 Launched Version: 1.8.8 LWJGL: 2.9.4 OpenGL: GeForce 6600 GT/PCIe/SSE2 GL version 2.1.2, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 2x Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz