---- Minecraft Profiler Results ---- // You should add flames to things, it makes them go faster! Time span: 23462 ms Tick span: 47 ticks // This is approximately 2.00 ticks per second. It should be 20 ticks per second --- BEGIN PROFILE DUMP --- [00] levels - 97.29%/97.29% [01] MCTX_Anarchy - 99.84%/99.06% [02] tick - 97.66%/96.75% [03] entities - 58.82%/56.91% [04] regular - 99.29%/56.51% [05] tick - 91.41%/51.65% [06] ai - 42.20%/21.80% [07] newAi - 93.31%/20.34% [08] goalSelector - 36.63%/7.45% [09] unspecified - 75.02%/5.59% [09] canUse - 13.55%/1.01% [09] goalTick - 5.54%/0.41% [10] unspecified - 85.23%/0.35% [10] pathfind - 14.35%/0.06% [10] canSee - 0.42%/0.00% [09] goalStart - 5.40%/0.40% [10] unspecified - 88.10%/0.35% [10] ng - 10.21%/0.04% [11] pathfind - 98.12%/0.04% [11] unspecified - 1.88%/0.00% [10] nf - 1.58%/0.01% [10] mj - 0.10%/0.00% [10] mu - 0.01%/0.00% [10] nh - 0.00%/0.00% [09] canContinue - 0.34%/0.03% [09] pathfind - 0.15%/0.01% [08] unspecified - 27.56%/5.61% [08] controls - 14.30%/2.91% [09] unspecified - 61.08%/1.78% [09] look - 13.79%/0.40% [09] move - 13.34%/0.39% [09] jump - 11.79%/0.34% [08] targetSelector - 11.45%/2.33% [09] unspecified - 67.05%/1.56% [09] goalStart - 14.57%/0.34% [10] unspecified - 99.99%/0.34% [10] nr - 0.01%/0.00% [09] goalTick - 14.54%/0.34% [09] canUse - 3.74%/0.09% [09] canContinue - 0.05%/0.00% [10] unspecified - 62.08%/0.00% [10] canSee - 37.92%/0.00% [09] canSee - 0.05%/0.00% [08] checkDespawn - 4.36%/0.89% [08] navigation - 1.97%/0.40% [08] sensing - 1.96%/0.40% [08] mob tick - 1.76%/0.36% [07] unspecified - 6.13%/1.34% [07] oldAi - 0.56%/0.12% [08] unspecified - 54.40%/0.07% [08] ai - 41.29%/0.05% [08] stroll - 3.95%/0.00% [09] pathfind - 96.18%/0.00% [09] unspecified - 3.82%/0.00% [08] followpath - 0.35%/0.00% [06] unspecified - 36.04%/18.61% [06] travel - 8.05%/4.16% [07] unspecified - 52.86%/2.20% [07] move - 30.34%/1.26% [07] rest - 16.80%/0.70% [06] mobBaseTick - 3.49%/1.80% [06] entityBaseTick - 2.73%/1.41% [06] push - 1.83%/0.95% [06] move - 1.19%/0.61% [06] chunkCheck - 1.09%/0.56% [06] headTurn - 0.75%/0.39% [06] looting - 0.70%/0.36% [06] jump - 0.68%/0.35% [06] rangeChecks - 0.68%/0.35% [06] rest - 0.55%/0.29% [06] checkLight - 0.02%/0.01% [07] unspecified - 56.86%/0.01% [07] getBrightness - 25.79%/0.00% [07] checkedPosition < toCheckCount - 17.35%/0.00% [06] checkedPosition < toCheckCount - 0.00%/0.00% [06] getBrightness - 0.00%/0.00% [05] unspecified - 7.04%/3.98% [05] remove - 1.54%/0.87% [04] tileEntities - 0.34%/0.20% [04] unspecified - 0.26%/0.15% [04] remove - 0.11%/0.06% [04] global - 0.00%/0.00% [04] pendingTileEntities - 0.00%/0.00% [03] tickTiles - 37.51%/36.29% [04] getChunk - 45.04%/16.34% [05] unspecified - 57.87%/9.46% [05] checkLight - 35.06%/5.73% [06] unspecified - 66.22%/3.79% [06] getBrightness - 23.73%/1.36% [06] checkedPosition < toCheckCount - 10.06%/0.58% [05] checkedPosition < toCheckCount - 4.12%/0.67% [05] getBrightness - 2.95%/0.48% [04] tickChunk - 28.89%/10.48% [05] recheckGaps - 87.60%/9.18% [06] unspecified - 54.19%/4.98% [06] checkedPosition < toCheckCount - 28.98%/2.66% [06] getBrightness - 16.84%/1.55% [05] unspecified - 12.40%/1.30% [04] unspecified - 11.50%/4.17% [04] tickTiles - 9.14%/3.32% [05] unspecified - 96.22%/3.19% [05] checkLight - 3.74%/0.12% [06] checkedPosition < toCheckCount - 64.81%/0.08% [06] unspecified - 24.57%/0.03% [06] getBrightness - 10.62%/0.01% [05] getBrightness - 0.02%/0.00% [05] checkedPosition < toCheckCount - 0.01%/0.00% [04] iceandsnow - 1.36%/0.49% [04] checkLight - 1.32%/0.48% [04] thunder - 1.28%/0.46% [04] moodSound - 1.25%/0.45% [04] buildList - 0.20%/0.07% [04] playerCheckLight - 0.02%/0.01% [05] unspecified - 71.74%/0.00% [05] getBrightness - 21.27%/0.00% [05] checkedPosition < toCheckCount - 6.98%/0.00% [03] mobSpawner - 2.46%/2.38% [04] unspecified - 65.87%/1.57% [04] checkLight - 27.16%/0.65% [05] unspecified - 69.04%/0.45% [05] getBrightness - 16.64%/0.11% [05] checkedPosition < toCheckCount - 14.32%/0.09% [04] checkedPosition < toCheckCount - 4.26%/0.10% [04] getBrightness - 2.72%/0.06% [03] chunkSource - 0.60%/0.58% [03] tickPending - 0.39%/0.37% [04] checkLight - 58.68%/0.22% [05] checkedPosition < toCheckCount - 54.06%/0.12% [05] unspecified - 29.01%/0.06% [05] getBrightness - 16.94%/0.04% [04] unspecified - 40.85%/0.15% [04] checkedPosition < toCheckCount - 0.30%/0.00% [04] getBrightness - 0.17%/0.00% [03] unspecified - 0.21%/0.20% [03] chunkMap - 0.01%/0.01% [03] village - 0.01%/0.01% [02] tracker - 2.17%/2.15% [02] unspecified - 0.16%/0.16% [02] pools - 0.00%/0.00% [02] timeSync - 0.00%/0.00% [01] unspecified - 0.16%/0.16% [00] connection - 2.71%/2.71% [01] packetflow - 97.32%/2.69% [02] unspecified - 66.90%/1.80% [02] travel - 11.83%/0.32% [03] unspecified - 45.80%/0.15% [03] move - 32.75%/0.10% [03] rest - 21.45%/0.07% [02] ai - 3.41%/0.09% [03] unspecified - 68.87%/0.06% [03] oldAi - 31.13%/0.03% [02] move - 3.34%/0.09% [02] entityBaseTick - 3.31%/0.09% [02] rest - 2.80%/0.08% [02] mobBaseTick - 2.48%/0.07% [02] push - 1.60%/0.04% [02] headTurn - 1.06%/0.03% [02] looting - 1.00%/0.03% [02] jump - 0.99%/0.03% [02] rangeChecks - 0.98%/0.03% [02] chunkCheck - 0.28%/0.01% [02] checkLight - 0.01%/0.00% [03] unspecified - 65.15%/0.00% [03] getBrightness - 24.70%/0.00% [03] checkedPosition < toCheckCount - 10.15%/0.00% [01] unspecified - 2.41%/0.07% [01] keepAlive - 0.16%/0.00% [01] playerTick - 0.11%/0.00% [00] tickables - 0.00%/0.00% [00] tallying - 0.00%/0.00% [00] players - 0.00%/0.00% [00] snooper - 0.00%/0.00% --- END PROFILE DUMP ---