---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.17.1
Time span: 1162 ms
Tick span: 1 ticks
// This is approximately 0.86 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 95.83%/95.83%
[00] unspecified(1/1) - 3.50%/3.50%
[00] gameRenderer(1/1) - 0.57%/0.57%
[01] |   gui(1/1) - 50.20%/0.29%
[02] |   |   debug(1/1) - 91.08%/0.26%
[02] |   |   chat(1/1) - 6.39%/0.02%
[02] |   |   unspecified(1/1) - 2.51%/0.01%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[01] |   level(1/1) - 49.74%/0.29%
[02] |   |   terrain(1/1) - 44.69%/0.13%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3150/0x0000000100864430@7880d04]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 43.99%/0.06%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3151/0x0000000100864648@62e23f0c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.92%/0.04%
[03] |   |   |   filterempty(3/3) - 13.60%/0.02%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3152/0x0000000100864860@99e257f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 8.52%/0.01%
[03] |   |   |   unspecified(1/1) - 5.97%/0.01%
[02] |   |   translucent(1/1) - 12.29%/0.04%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3153/0x0000000100864a78@674ad470]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.58%/0.03%
[03] |   |   |   unspecified(1/1) - 5.86%/0.00%
[03] |   |   |   filterempty(1/1) - 5.46%/0.00%
[03] |   |   |   translucent_sort(1/1) - 0.10%/0.00%
[02] |   |   sky(1/1) - 9.77%/0.03%
[02] |   |   weather(1/1) - 8.33%/0.02%
[02] |   |   string(1/1) - 5.81%/0.02%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3188/0x00000001008634f0@def220b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 76.58%/0.01%
[03] |   |   |   unspecified(1/1) - 11.81%/0.00%
[03] |   |   |   filterempty(1/1) - 11.61%/0.00%
[02] |   |   unspecified(1/1) - 5.68%/0.02%
[02] |   |   clouds(1/1) - 4.96%/0.01%
[02] |   |   terrain_setup(1/1) - 1.89%/0.01%
[03] |   |   |   rebuildNear(1/1) - 84.85%/0.00%
[03] |   |   |   unspecified(1/1) - 8.61%/0.00%
[03] |   |   |   camera(1/1) - 2.39%/0.00%
[03] |   |   |   culling(1/1) - 1.44%/0.00%
[03] |   |   |   cull(1/1) - 1.44%/0.00%
[03] |   |   |   update(1/1) - 1.28%/0.00%
[02] |   |   blockentities(1/1) - 1.78%/0.01%
[02] |   |   entities(1/1) - 1.47%/0.00%
[02] |   |   clear(1/1) - 0.82%/0.00%
[02] |   |   light_updates(1/1) - 0.46%/0.00%
[02] |   |   camera(1/1) - 0.43%/0.00%
[02] |   |   particles(1/1) - 0.39%/0.00%
[02] |   |   pick(1/1) - 0.37%/0.00%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.36%/0.00%
[02] |   |   destroyProgress(1/1) - 0.26%/0.00%
[02] |   |   fog(1/1) - 0.09%/0.00%
[02] |   |   updatechunks(1/1) - 0.08%/0.00%
[02] |   |   center(1/1) - 0.04%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.06%/0.00%
[00] fpsUpdate(1/1) - 0.08%/0.08%
[00] blit(1/1) - 0.01%/0.01%
[00] render(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 88.00%/0.00%
[01] |   display(1/1) - 12.00%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

