---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1
Time span: 46 ms
Tick span: 1 ticks
// This is approximately 21.54 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 76.75%/76.75%
[00] gameRenderer(1/1) - 21.44%/21.44%
[01] |   level(1/1) - 50.76%/10.88%
[02] |   |   terrain(1/1) - 32.17%/3.50%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3150/0x0000000100864430@7880d04]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.92%/1.57%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3151/0x0000000100864648@62e23f0c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.17%/0.67%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3152/0x0000000100864860@99e257f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 17.45%/0.61%
[03] |   |   |   filterempty(3/3) - 11.28%/0.39%
[03] |   |   |   unspecified(1/1) - 7.17%/0.25%
[02] |   |   translucent(1/1) - 15.85%/1.72%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3153/0x0000000100864a78@674ad470]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 85.94%/1.48%
[03] |   |   |   filterempty(1/1) - 7.81%/0.13%
[03] |   |   |   unspecified(1/1) - 6.18%/0.11%
[03] |   |   |   translucent_sort(1/1) - 0.07%/0.00%
[02] |   |   sky(1/1) - 13.72%/1.49%
[02] |   |   string(1/1) - 10.38%/1.13%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3188/0x00000001008634f0@def220b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.66%/0.92%
[03] |   |   |   filterempty(1/1) - 10.56%/0.12%
[03] |   |   |   unspecified(1/1) - 7.78%/0.09%
[02] |   |   clouds(1/1) - 6.71%/0.73%
[02] |   |   weather(1/1) - 5.43%/0.59%
[02] |   |   unspecified(1/1) - 5.21%/0.57%
[02] |   |   blockentities(1/1) - 4.89%/0.53%
[02] |   |   terrain_setup(1/1) - 1.58%/0.17%
[03] |   |   |   rebuildNear(1/1) - 86.75%/0.15%
[03] |   |   |   unspecified(1/1) - 7.13%/0.01%
[03] |   |   |   culling(1/1) - 2.13%/0.00%
[03] |   |   |   camera(1/1) - 2.00%/0.00%
[03] |   |   |   update(1/1) - 1.13%/0.00%
[03] |   |   |   cull(1/1) - 0.88%/0.00%
[02] |   |   entities(1/1) - 1.08%/0.12%
[02] |   |   clear(1/1) - 0.89%/0.10%
[02] |   |   light_updates(1/1) - 0.43%/0.05%
[02] |   |   camera(1/1) - 0.33%/0.04%
[02] |   |   hand(1/1) - 0.28%/0.03%
[02] |   |   pick(1/1) - 0.28%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.28%/0.03%
[02] |   |   destroyProgress(1/1) - 0.28%/0.03%
[02] |   |   fog(1/1) - 0.10%/0.01%
[02] |   |   updatechunks(1/1) - 0.06%/0.01%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   gui(1/1) - 49.10%/10.53%
[02] |   |   debug(1/1) - 89.52%/9.42%
[02] |   |   chat(1/1) - 6.22%/0.65%
[02] |   |   unspecified(1/1) - 4.22%/0.44%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.13%/0.03%
[00] updateDisplay(1/1) - 1.53%/1.53%
[00] blit(1/1) - 0.22%/0.22%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 87.39%/0.02%
[01] |   display(1/1) - 12.61%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

