---- Minecraft Crash Report ---- // Daisy, daisy... Time: 17.09.21, 14:40 Description: Tesselating block model java.lang.ArrayIndexOutOfBoundsException: Index 335547552 out of bounds for length 8000 at net.minecraft.client.renderer.chunk.RenderChunkRegion.net.minecraft.world.level.block.state.BlockState getBlockState(net.minecraft.core.BlockPos)(RenderChunkRegion.java:101) at net.minecraft.client.renderer.block.ModelBlockRenderer$AmbientOcclusionFace.void calculate(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,net.minecraft.core.Direction,float[],java.util.BitSet,boolean)(ModelBlockRenderer.java:444) at net.minecraft.client.renderer.block.ModelBlockRenderer.void renderModelFaceAO(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,java.util.List,float[],java.util.BitSet,net.minecraft.client.renderer.block.ModelBlockRenderer$AmbientOcclusionFace,int)(ModelBlockRenderer.java:130) at net.minecraft.client.renderer.block.ModelBlockRenderer.boolean tesselateWithAO(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.client.resources.model.BakedModel,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,boolean,java.util.Random,long,int)(ModelBlockRenderer.java:79) at net.minecraft.client.renderer.block.ModelBlockRenderer.boolean tesselateBlock(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.client.resources.model.BakedModel,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,boolean,java.util.Random,long,int)(ModelBlockRenderer.java:48) at net.minecraft.client.renderer.block.BlockRenderDispatcher.boolean renderBatched(net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,net.minecraft.world.level.BlockAndTintGetter,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,boolean,java.util.Random)(BlockRenderDispatcher.java:63) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk$RebuildTask.java.util.Set compile(float,float,float,net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk,net.minecraft.client.renderer.ChunkBufferBuilderPack)(ChunkRenderDispatcher.java:524) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk$RebuildTask.java.util.concurrent.CompletableFuture doTask(net.minecraft.client.renderer.ChunkBufferBuilderPack)(ChunkRenderDispatcher.java:447) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk.void compileSync()(ChunkRenderDispatcher.java:412) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.void rebuildChunkSync(net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk)(ChunkRenderDispatcher.java:189) at net.minecraft.client.renderer.LevelRenderer.void setupRender(net.minecraft.client.Camera,net.minecraft.client.renderer.culling.Frustum,boolean,int,boolean)(LevelRenderer.java:918) at net.minecraft.client.renderer.LevelRenderer.void renderLevel(com.mojang.blaze3d.vertex.PoseStack,float,long,boolean,net.minecraft.client.Camera,net.minecraft.client.renderer.GameRenderer,net.minecraft.client.renderer.LightTexture,com.mojang.math.Matrix4f)(LevelRenderer.java:1142) at net.minecraft.client.renderer.GameRenderer.void renderLevel(float,long,com.mojang.blaze3d.vertex.PoseStack)(GameRenderer.java:1026) at net.minecraft.client.renderer.GameRenderer.void render(float,long,boolean)(GameRenderer.java:810) at net.minecraft.client.Minecraft.void runTick(boolean)(Minecraft.java:1112) at net.minecraft.client.Minecraft.void run()(Minecraft.java:728) at net.minecraft.client.main.Main.void main(java.lang.String[])(Main.java:217) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.client.renderer.chunk.RenderChunkRegion.net.minecraft.world.level.block.state.BlockState getBlockState(net.minecraft.core.BlockPos)(RenderChunkRegion.java:101) at net.minecraft.client.renderer.block.ModelBlockRenderer$AmbientOcclusionFace.void calculate(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,net.minecraft.core.Direction,float[],java.util.BitSet,boolean)(ModelBlockRenderer.java:444) at net.minecraft.client.renderer.block.ModelBlockRenderer.void renderModelFaceAO(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,java.util.List,float[],java.util.BitSet,net.minecraft.client.renderer.block.ModelBlockRenderer$AmbientOcclusionFace,int)(ModelBlockRenderer.java:130) at net.minecraft.client.renderer.block.ModelBlockRenderer.boolean tesselateWithAO(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.client.resources.model.BakedModel,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,boolean,java.util.Random,long,int)(ModelBlockRenderer.java:79) -- Block model being tesselated -- Details: Block: Block{minecraft:stone_bricks} Block location: World: (-421,16,-4299), Section: (at 11,0,5 in -27,1,-269; chunk contains blocks -432,0,-4304 to -417,255,-4289), Region: (-1,-9; contains chunks -32,-288 to -1,-257, blocks -512,0,-4608 to -1,255,-4097) Using AO: true Stacktrace: at net.minecraft.client.renderer.block.ModelBlockRenderer.boolean tesselateBlock(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.client.resources.model.BakedModel,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,boolean,java.util.Random,long,int)(ModelBlockRenderer.java:48) -- Block being tesselated -- Details: Block: Block{minecraft:stone_bricks} Block location: World: (-421,16,-4299), Section: (at 11,0,5 in -27,1,-269; chunk contains blocks -432,0,-4304 to -417,255,-4289), Region: (-1,-9; contains chunks -32,-288 to -1,-257, blocks -512,0,-4608 to -1,255,-4097) Stacktrace: at net.minecraft.client.renderer.block.BlockRenderDispatcher.boolean renderBatched(net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos,net.minecraft.world.level.BlockAndTintGetter,com.mojang.blaze3d.vertex.PoseStack,com.mojang.blaze3d.vertex.VertexConsumer,boolean,java.util.Random)(BlockRenderDispatcher.java:63) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk$RebuildTask.java.util.Set compile(float,float,float,net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk,net.minecraft.client.renderer.ChunkBufferBuilderPack)(ChunkRenderDispatcher.java:524) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk$RebuildTask.java.util.concurrent.CompletableFuture doTask(net.minecraft.client.renderer.ChunkBufferBuilderPack)(ChunkRenderDispatcher.java:447) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk.void compileSync()(ChunkRenderDispatcher.java:412) at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.void rebuildChunkSync(net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk)(ChunkRenderDispatcher.java:189) at net.minecraft.client.renderer.LevelRenderer.void setupRender(net.minecraft.client.Camera,net.minecraft.client.renderer.culling.Frustum,boolean,int,boolean)(LevelRenderer.java:918) at net.minecraft.client.renderer.LevelRenderer.void renderLevel(com.mojang.blaze3d.vertex.PoseStack,float,long,boolean,net.minecraft.client.Camera,net.minecraft.client.renderer.GameRenderer,net.minecraft.client.renderer.LightTexture,com.mojang.math.Matrix4f)(LevelRenderer.java:1142) at net.minecraft.client.renderer.GameRenderer.void renderLevel(float,long,com.mojang.blaze3d.vertex.PoseStack)(GameRenderer.java:1026) -- Affected level -- Details: All players: 1 total; [emm['xflomix'/136, l='ClientLevel', x=-432.36, y=31.18, z=-4293.45]] Chunk stats: 841, 576 Level dimension: minecraft:overworld Level spawn location: World: (-4,63,34), Section: (at 12,15,2 in -1,3,2; chunk contains blocks -16,0,32 to -1,255,47), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 115214967 game time, 117193399 day time Server brand: vanilla Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.ClientLevel.net.minecraft.CrashReportCategory fillReportDetails(net.minecraft.CrashReport)(ClientLevel.java:370) at net.minecraft.client.Minecraft.net.minecraft.CrashReport fillReport(net.minecraft.CrashReport)(Minecraft.java:2399) at net.minecraft.client.Minecraft.void run()(Minecraft.java:747) at net.minecraft.client.main.Main.void main(java.lang.String[])(Main.java:217) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: Default -- System Details -- Details: Minecraft Version: 1.17.1 Minecraft Version ID: 1.17.1 Operating System: Linux (amd64) version 5.4.0-84-generic Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 970205664 bytes (925 MiB) / 2013265920 bytes (1920 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 3600X 6-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3,80 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: GP108 [GeForce GT 1030] Graphics card #0 vendor: NVIDIA Corporation (0x10de) Graphics card #0 VRAM (MB): 288,00 Graphics card #0 deviceId: 0x1d01 Graphics card #0 versionInfo: unknown Virtual memory max (MB): 17532,81 Virtual memory used (MB): 5608,22 Swap memory total (MB): 9536,00 Swap memory used (MB): 0,00 JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.17.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: NVIDIA GeForce GT 1030/PCIe/SSE2 GL version 3.2.0 NVIDIA 470.63.01, NVIDIA Corporation Window size: 1920x1016 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and both client + server brands are untouched. Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: vanilla Current Language: English (US) CPU: 12x AMD Ryzen 5 3600X 6-Core Processor Player Count: 1 / 8; [abs['xflomix'/136, l='ServerLevel[Florians Neue Welt]', x=-432.36, y=31.18, z=-4293.45]] Data Packs: vanilla, file/custom_crafting, file/Legendary Loot, file/VanillaTweaks_c895829