---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.20.2
Time span: 41 ms
Tick span: 1 ticks
// This is approximately 24.27 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 64.89%/64.89%
[00] gameRenderer(1/1) - 28.20%/28.20%
[01] |   level(1/1) - 85.76%/24.18%
[02] |   |   compile_sections(1/1) - 74.02%/17.90%
[03] |   |   |   schedule_async_compile(1/1) - 99.44%/17.80%
[03] |   |   |   populate_sections_to_compile(1/1) - 0.52%/0.09%
[03] |   |   |   unspecified(1/1) - 0.03%/0.01%
[03] |   |   |   upload(1/1) - 0.01%/0.00%
[02] |   |   light_update_queue(1/1) - 5.28%/1.28%
[02] |   |   blockentities(1/1) - 5.17%/1.25%
[02] |   |   terrain(1/1) - 5.07%/1.23%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fol$$Lambda$4185/0x00000008009d7778@36dce48d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 51.36%/0.63%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[fol$$Lambda$4187/0x00000008009d7ba8@5a2a1620]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.17%/0.30%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fol$$Lambda$4186/0x00000008009d7990@736a574a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 13.39%/0.16%
[03] |   |   |   unspecified(1/1) - 7.48%/0.09%
[03] |   |   |   filterempty(3/3) - 3.59%/0.04%
[02] |   |   particles(1/1) - 2.63%/0.64%
[02] |   |   entities(1/1) - 2.09%/0.51%
[02] |   |   light_updates(1/1) - 1.56%/0.38%
[02] |   |   translucent(1/1) - 1.23%/0.30%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fol$$Lambda$4188/0x00000008009d7dc0@210fa54b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.59%/0.26%
[03] |   |   |   unspecified(1/1) - 7.91%/0.02%
[03] |   |   |   filterempty(1/1) - 3.10%/0.01%
[03] |   |   |   translucent_sort(1/1) - 0.41%/0.00%
[02] |   |   hand(1/1) - 0.66%/0.16%
[02] |   |   outline(1/1) - 0.42%/0.10%
[02] |   |   string(1/1) - 0.40%/0.10%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[fol$$Lambda$4226/0x00000008009db670@70a6c56b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], no_color_logic, line_width[1.0]], outlineProperty=affects_outline]](1/1) - 65.34%/0.06%
[03] |   |   |   unspecified(1/1) - 25.94%/0.03%
[03] |   |   |   filterempty(1/1) - 8.73%/0.01%
[02] |   |   weather(1/1) - 0.32%/0.08%
[02] |   |   sky(1/1) - 0.31%/0.07%
[02] |   |   clear(1/1) - 0.23%/0.06%
[02] |   |   unspecified(1/1) - 0.21%/0.05%
[02] |   |   clouds(1/1) - 0.16%/0.04%
[02] |   |   terrain_setup(1/1) - 0.09%/0.02%
[03] |   |   |   update(1/1) - 57.47%/0.01%
[04] |   |   |   |   section_occlusion_graph(1/1) - 70.00%/0.01%
[04] |   |   |   |   unspecified(1/1) - 30.00%/0.00%
[03] |   |   |   unspecified(1/1) - 20.69%/0.00%
[03] |   |   |   culling(1/1) - 8.05%/0.00%
[03] |   |   |   camera(1/1) - 8.05%/0.00%
[03] |   |   |   cull(1/1) - 5.75%/0.00%
[02] |   |   camera(1/1) - 0.07%/0.02%
[02] |   |   pick(1/1) - 0.05%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.01%/0.00%
[02] |   |   fog(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 14.19%/4.00%
[02] |   |   debug(1/1) - 65.02%/2.60%
[02] |   |   unspecified(1/1) - 18.39%/0.74%
[02] |   |   chat(1/1) - 4.84%/0.19%
[02] |   |   armor(1/1) - 3.45%/0.14%
[02] |   |   food(1/1) - 2.80%/0.11%
[02] |   |   health(1/1) - 2.71%/0.11%
[02] |   |   expLevel(1/1) - 2.19%/0.09%
[02] |   |   expBar(1/1) - 0.44%/0.02%
[02] |   |   bossHealth(1/1) - 0.08%/0.00%
[02] |   |   selectedItemName(1/1) - 0.04%/0.00%
[02] |   |   air(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.03%/0.01%
[01] |   toasts(1/1) - 0.01%/0.00%
[00] scheduledExecutables(1/1) - 6.62%/6.62%
[00] unspecified(1/1) - 0.21%/0.21%
[00] fpsUpdate(1/1) - 0.04%/0.04%
[00] blit(1/1) - 0.02%/0.02%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 97.26%/0.02%
[01] |   display(1/1) - 2.74%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

