---- Minecraft Profiler Results ----
// Now with less numbers

Version: 1.17
Time span: 98 ms
Tick span: 1 ticks
// This is approximately 10.20 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 94.96%/94.96%
[01] |   unspecified(1/1) - 99.93%/94.89%
[01] |   mouse(96/96) - 0.07%/0.07%
[00] gameRenderer(1/1) - 2.91%/2.91%
[01] |   gui(1/1) - 78.24%/2.28%
[02] |   |   debug(1/1) - 83.42%/1.90%
[02] |   |   unspecified(1/1) - 12.24%/0.28%
[02] |   |   chat(1/1) - 4.29%/0.10%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[02] |   |   selectedItemName(1/1) - 0.01%/0.00%
[01] |   level(1/1) - 21.62%/0.63%
[02] |   |   terrain(1/1) - 31.45%/0.20%
[03] |   |   |   filterempty(3/3) - 31.60%/0.06%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3148/0x000000080086ea78@4e2b5218]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.14%/0.06%
[03] |   |   |   unspecified(1/1) - 15.49%/0.03%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eno$$Lambda$3150/0x000000080086eea8@23942294]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 10.91%/0.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3149/0x000000080086ec90@3e914cc6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 10.86%/0.02%
[02] |   |   hand(1/1) - 12.43%/0.08%
[02] |   |   entities(1/1) - 10.76%/0.07%
[02] |   |   unspecified(1/1) - 7.30%/0.05%
[02] |   |   clear(1/1) - 7.06%/0.04%
[02] |   |   translucent(1/1) - 6.94%/0.04%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3151/0x000000080086f0c0@16d9063f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 52.68%/0.02%
[03] |   |   |   unspecified(1/1) - 31.24%/0.01%
[03] |   |   |   filterempty(1/1) - 15.38%/0.01%
[03] |   |   |   translucent_sort(1/1) - 0.70%/0.00%
[02] |   |   particles(1/1) - 6.73%/0.04%
[02] |   |   terrain_setup(1/1) - 6.33%/0.04%
[03] |   |   |   update(1/1) - 79.28%/0.03%
[04] |   |   |   |   iteration(1/1) - 97.10%/0.03%
[04] |   |   |   |   unspecified(1/1) - 2.90%/0.00%
[03] |   |   |   rebuildNear(1/1) - 7.67%/0.00%
[03] |   |   |   unspecified(1/1) - 6.91%/0.00%
[03] |   |   |   culling(1/1) - 2.81%/0.00%
[03] |   |   |   camera(1/1) - 2.30%/0.00%
[03] |   |   |   cull(1/1) - 1.02%/0.00%
[02] |   |   string(1/1) - 3.82%/0.02%
[03] |   |   |   unspecified(1/1) - 46.61%/0.01%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3186/0x0000000800872398@5e88e2e7]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.36%/0.01%
[03] |   |   |   filterempty(1/1) - 22.03%/0.01%
[02] |   |   camera(1/1) - 1.97%/0.01%
[02] |   |   pick(1/1) - 1.63%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 1.13%/0.01%
[02] |   |   weather(1/1) - 0.76%/0.00%
[02] |   |   blockentities(1/1) - 0.66%/0.00%
[02] |   |   light_updates(1/1) - 0.34%/0.00%
[02] |   |   fog(1/1) - 0.26%/0.00%
[02] |   |   updatechunks(1/1) - 0.15%/0.00%
[02] |   |   center(1/1) - 0.15%/0.00%
[02] |   |   captureFrustum(1/1) - 0.06%/0.00%
[02] |   |   culling(1/1) - 0.05%/0.00%
[01] |   unspecified(1/1) - 0.14%/0.00%
[00] unspecified(1/1) - 2.04%/2.04%
[00] render(1/1) - 0.04%/0.04%
[01] |   unspecified(1/1) - 97.89%/0.04%
[01] |   display(1/1) - 2.11%/0.00%
[00] blit(1/1) - 0.03%/0.03%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

