---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 2/2/16 5:19 PM Description: Rendering screen java.lang.NullPointerException: Rendering screen at bnm$a.f(SourceFile:313) at azr.a(SourceFile:21) at azp.a(SourceFile:46) at awd.a(SourceFile:25) at awi.b(SourceFile:412) at awi.a(SourceFile:211) at azo.a(SourceFile:190) at bfk.a(SourceFile:1039) at ave.av(SourceFile:915) at ave.a(SourceFile:325) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bnm$a.f(SourceFile:313) at azr.a(SourceFile:21) at azp.a(SourceFile:46) at awd.a(SourceFile:25) at awi.b(SourceFile:412) at awi.a(SourceFile:211) at azo.a(SourceFile:190) -- Screen render details -- Details: Screen name: azo Mouse location: Scaled: (165, 191). Absolute: (331, 97) Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2 Stacktrace: at bfk.a(SourceFile:1039) at ave.av(SourceFile:915) at ave.a(SourceFile:325) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.8.9 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 171968672 bytes (164 MB) / 250101760 bytes (238 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8.9 LWJGL: 2.9.4 OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3308, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz