---- Minecraft Profiler Results ---- // Shiny numbers! Time span: 532874 ms Tick span: 696 ticks // This is approximately 1.31 ticks per second. It should be 20 ticks per second --- BEGIN PROFILE DUMP --- [00] levels - 78.72%/78.72% [01] New Worl - 99.99%/78.89% [02] tick - 99.91%/78.82% [03] chunkSource - 64.64%/50.95% [03] tickBlocks - 30.15%/23.77% [04] tickChunk - 83.78%/19.91% [05] unspecified - 63.14%/12.57% [05] recheckGaps - 23.84%/4.75% [06] unspecified - 85.93%/4.08% [06] getBrightness - 8.47%/0.40% [06] checkedPosition < toCheckCount - 5.61%/0.27% [05] getBrightness - 11.76%/2.34% [05] checkedPosition < toCheckCount - 1.27%/0.25% [04] getChunk - 6.57%/1.56% [05] unspecified - 83.99%/1.31% [05] checkLight - 10.71%/0.17% [06] unspecified - 73.77%/0.12% [06] checkedPosition < toCheckCount - 17.38%/0.03% [06] getBrightness - 8.86%/0.01% [05] checkedPosition < toCheckCount - 3.70%/0.06% [05] getBrightness - 1.60%/0.03% [04] tickBlocks - 6.14%/1.46% [05] unspecified - 94.72%/1.38% [05] checkLight - 3.78%/0.06% [06] unspecified - 60.90%/0.03% [06] checkedPosition < toCheckCount - 27.83%/0.02% [06] getBrightness - 11.27%/0.01% [05] checkedPosition < toCheckCount - 1.10%/0.02% [05] getBrightness - 0.40%/0.01% [04] unspecified - 3.28%/0.78% [04] iceandsnow - 0.10%/0.02% [04] thunder - 0.04%/0.01% [04] checkLight - 0.03%/0.01% [04] moodSound - 0.03%/0.01% [04] buildList - 0.02%/0.01% [04] playerCheckLight - 0.01%/0.00% [05] unspecified - 76.51%/0.00% [05] getBrightness - 22.38%/0.00% [05] checkedPosition < toCheckCount - 1.11%/0.00% [03] entities - 4.53%/3.57% [04] regular - 99.68%/3.56% [05] tick - 96.06%/3.42% [06] unspecified - 42.25%/1.45% [06] ai - 36.42%/1.25% [07] newAi - 96.13%/1.20% [08] unspecified - 36.56%/0.44% [08] goalSelector - 33.95%/0.41% [09] unspecified - 81.50%/0.33% [09] goalStart - 10.22%/0.04% [10] tt - 80.06%/0.03% [11] pathfind - 98.26%/0.03% [11] unspecified - 1.74%/0.00% [10] unspecified - 18.47%/0.01% [10] ts - 1.37%/0.00% [10] su - 0.07%/0.00% [10] sw - 0.03%/0.00% [10] sy - 0.00%/0.00% [09] canUse - 7.00%/0.03% [09] goalTick - 1.19%/0.00% [10] unspecified - 99.64%/0.00% [10] checkLight - 0.36%/0.00% [11] unspecified - 80.72%/0.00% [11] getBrightness - 17.02%/0.00% [11] checkedPosition < toCheckCount - 2.26%/0.00% [09] canContinue - 0.10%/0.00% [08] controls - 17.85%/0.21% [09] unspecified - 92.10%/0.20% [09] look - 4.09%/0.01% [09] move - 2.75%/0.01% [09] jump - 1.06%/0.00% [08] targetSelector - 9.01%/0.11% [09] unspecified - 95.29%/0.10% [09] goalTick - 2.36%/0.00% [09] goalStart - 2.13%/0.00% [09] canUse - 0.22%/0.00% [08] navigation - 0.85%/0.01% [08] checkDespawn - 0.77%/0.01% [08] mob tick - 0.64%/0.01% [08] sensing - 0.37%/0.00% [07] unspecified - 3.82%/0.05% [07] oldAi - 0.04%/0.00% [06] travel - 11.28%/0.39% [07] unspecified - 48.47%/0.19% [07] move - 29.65%/0.11% [07] rest - 21.88%/0.08% [06] entityBaseTick - 4.14%/0.14% [07] unspecified - 97.43%/0.14% [07] portal - 2.57%/0.00% [06] livingEntityBaseTick - 2.78%/0.10% [06] checkLight - 0.92%/0.03% [07] checkedPosition < toCheckCount - 51.94%/0.02% [07] unspecified - 25.95%/0.01% [07] getBrightness - 22.11%/0.01% [06] push - 0.63%/0.02% [06] move - 0.50%/0.02% [06] headTurn - 0.23%/0.01% [06] rest - 0.23%/0.01% [06] mobBaseTick - 0.23%/0.01% [06] chunkCheck - 0.16%/0.01% [06] rangeChecks - 0.09%/0.00% [06] jump - 0.06%/0.00% [06] looting - 0.06%/0.00% [06] checkedPosition < toCheckCount - 0.00%/0.00% [06] getBrightness - 0.00%/0.00% [05] unspecified - 3.77%/0.13% [05] remove - 0.17%/0.01% [04] remove - 0.22%/0.01% [04] unspecified - 0.06%/0.00% [04] blockEntities - 0.04%/0.00% [04] pendingBlockEntities - 0.00%/0.00% [04] global - 0.00%/0.00% [03] chunkMap - 0.38%/0.30% [03] tickPending - 0.18%/0.15% [04] cleaning - 52.93%/0.08% [04] ticking - 46.19%/0.07% [05] unspecified - 91.60%/0.06% [05] checkLight - 8.37%/0.01% [06] checkedPosition < toCheckCount - 44.34%/0.00% [06] unspecified - 33.21%/0.00% [06] getBrightness - 22.45%/0.00% [05] checkedPosition < toCheckCount - 0.02%/0.00% [05] getBrightness - 0.01%/0.00% [04] unspecified - 0.88%/0.00% [03] mobSpawner - 0.08%/0.06% [03] unspecified - 0.03%/0.02% [03] village - 0.00%/0.00% [03] portalForcer - 0.00%/0.00% [02] tracker - 0.07%/0.05% [02] unspecified - 0.02%/0.02% [02] timeSync - 0.00%/0.00% [02] pools - 0.00%/0.00% [01] unspecified - 0.01%/0.01% [00] connection - 21.28%/21.28% [01] unspecified - 81.16%/17.32% [01] checkLight - 11.48%/2.45% [02] unspecified - 81.34%/1.99% [02] checkedPosition < toCheckCount - 11.20%/0.27% [02] getBrightness - 7.46%/0.18% [01] checkedPosition < toCheckCount - 5.19%/1.11% [01] getBrightness - 2.03%/0.43% [01] travel - 0.05%/0.01% [02] unspecified - 41.11%/0.00% [02] move - 30.75%/0.00% [02] rest - 28.13%/0.00% [01] entityBaseTick - 0.03%/0.01% [02] unspecified - 94.79%/0.01% [02] portal - 5.21%/0.00% [01] livingEntityBaseTick - 0.02%/0.00% [01] move - 0.01%/0.00% [01] rest - 0.01%/0.00% [01] ai - 0.01%/0.00% [02] unspecified - 80.87%/0.00% [02] oldAi - 19.13%/0.00% [01] push - 0.00%/0.00% [01] headTurn - 0.00%/0.00% [01] keepAlive - 0.00%/0.00% [01] rangeChecks - 0.00%/0.00% [01] jump - 0.00%/0.00% [01] playerTick - 0.00%/0.00% [00] tallying - 0.00%/0.00% [00] players - 0.00%/0.00% [00] snooper - 0.00%/0.00% [00] tickables - 0.00%/0.00% --- END PROFILE DUMP ---