---- Minecraft Profiler Results ----
// I'd Rather Be Surfing

Version: 1.18
Time span: 24 ms
Tick span: 1 ticks
// This is approximately 40.97 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 82.48%/82.48%
[00] gameRenderer(1/1) - 13.45%/13.45%
[01] |   gui(1/1) - 55.27%/7.43%
[02] |   |   debug(1/1) - 91.58%/6.81%
[02] |   |   chat(1/1) - 6.30%/0.47%
[02] |   |   unspecified(1/1) - 2.08%/0.15%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   level(1/1) - 44.65%/6.00%
[02] |   |   terrain(1/1) - 51.67%/3.10%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 45.17%/1.40%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.76%/0.80%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.74%/0.64%
[03] |   |   |   unspecified(1/1) - 5.58%/0.17%
[03] |   |   |   filterempty(3/3) - 2.74%/0.09%
[02] |   |   translucent(1/1) - 11.78%/0.71%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.94%/0.63%
[03] |   |   |   unspecified(1/1) - 7.59%/0.05%
[03] |   |   |   filterempty(1/1) - 3.24%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.23%/0.00%
[02] |   |   entities(1/1) - 9.78%/0.59%
[02] |   |   sky(1/1) - 7.36%/0.44%
[02] |   |   terrain_setup(1/1) - 4.60%/0.28%
[03] |   |   |   update(1/1) - 91.26%/0.25%
[04] |   |   |   |   apply_frustum(1/1) - 77.60%/0.20%
[04] |   |   |   |   unspecified(1/1) - 22.40%/0.06%
[03] |   |   |   unspecified(1/1) - 3.26%/0.01%
[03] |   |   |   culling(1/1) - 2.96%/0.01%
[03] |   |   |   camera(1/1) - 1.93%/0.01%
[03] |   |   |   cull(1/1) - 0.59%/0.00%
[02] |   |   clear(1/1) - 3.18%/0.19%
[02] |   |   clouds(1/1) - 2.56%/0.15%
[02] |   |   unspecified(1/1) - 2.32%/0.14%
[02] |   |   string(1/1) - 2.01%/0.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 56.27%/0.07%
[03] |   |   |   unspecified(1/1) - 27.46%/0.03%
[03] |   |   |   filterempty(1/1) - 16.27%/0.02%
[02] |   |   blockentities(1/1) - 0.83%/0.05%
[02] |   |   hand(1/1) - 0.83%/0.05%
[02] |   |   camera(1/1) - 0.73%/0.04%
[02] |   |   pick(1/1) - 0.59%/0.04%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.43%/0.03%
[02] |   |   compilechunks(1/1) - 0.33%/0.02%
[03] |   |   |   populate_chunks_to_compile(1/1) - 45.83%/0.01%
[03] |   |   |   unspecified(1/1) - 33.33%/0.01%
[03] |   |   |   upload(1/1) - 16.67%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 4.17%/0.00%
[02] |   |   destroyProgress(1/1) - 0.31%/0.02%
[02] |   |   particles(1/1) - 0.21%/0.01%
[02] |   |   weather(1/1) - 0.18%/0.01%
[02] |   |   center(1/1) - 0.10%/0.01%
[02] |   |   fog(1/1) - 0.08%/0.00%
[02] |   |   light_update_queue(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.08%/0.01%
[00] updateDisplay(1/1) - 3.34%/3.34%
[00] render(1/1) - 0.35%/0.35%
[01] |   unspecified(1/1) - 99.19%/0.35%
[01] |   display(1/1) - 0.81%/0.00%
[00] blit(1/1) - 0.17%/0.17%
[00] yield(1/1) - 0.17%/0.17%
[00] sound(1/1) - 0.02%/0.02%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

