---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18
Time span: 25 ms
Tick span: 1 ticks
// This is approximately 39.17 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 81.08%/81.08%
[00] gameRenderer(1/1) - 14.68%/14.68%
[01] |   gui(1/1) - 58.53%/8.59%
[02] |   |   debug(1/1) - 91.50%/7.86%
[02] |   |   chat(1/1) - 5.88%/0.51%
[02] |   |   unspecified(1/1) - 2.57%/0.22%
[02] |   |   bossHealth(1/1) - 0.05%/0.00%
[01] |   level(1/1) - 41.40%/6.08%
[02] |   |   terrain(1/1) - 56.29%/3.42%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.08%/1.20%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.12%/1.03%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.54%/0.91%
[03] |   |   |   unspecified(1/1) - 5.53%/0.19%
[03] |   |   |   filterempty(3/3) - 2.74%/0.09%
[02] |   |   sky(1/1) - 9.77%/0.59%
[02] |   |   entities(1/1) - 9.63%/0.59%
[02] |   |   translucent(1/1) - 6.87%/0.42%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 79.94%/0.33%
[03] |   |   |   unspecified(1/1) - 13.68%/0.06%
[03] |   |   |   filterempty(1/1) - 6.09%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.28%/0.00%
[02] |   |   clear(1/1) - 3.07%/0.19%
[02] |   |   unspecified(1/1) - 2.83%/0.17%
[02] |   |   clouds(1/1) - 2.80%/0.17%
[02] |   |   string(1/1) - 2.02%/0.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 56.55%/0.07%
[03] |   |   |   unspecified(1/1) - 29.39%/0.04%
[03] |   |   |   filterempty(1/1) - 14.06%/0.02%
[02] |   |   hand(1/1) - 1.20%/0.07%
[02] |   |   terrain_setup(1/1) - 1.13%/0.07%
[03] |   |   |   update(1/1) - 66.86%/0.05%
[04] |   |   |   |   unspecified(1/1) - 51.28%/0.02%
[04] |   |   |   |   full_update_schedule(1/1) - 48.72%/0.02%
[03] |   |   |   culling(1/1) - 12.00%/0.01%
[03] |   |   |   unspecified(1/1) - 10.29%/0.01%
[03] |   |   |   camera(1/1) - 8.57%/0.01%
[03] |   |   |   cull(1/1) - 2.29%/0.00%
[02] |   |   pick(1/1) - 0.79%/0.05%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.74%/0.05%
[02] |   |   blockentities(1/1) - 0.73%/0.04%
[02] |   |   compilechunks(1/1) - 0.60%/0.04%
[03] |   |   |   populate_chunks_to_compile(1/1) - 62.37%/0.02%
[03] |   |   |   unspecified(1/1) - 18.28%/0.01%
[03] |   |   |   upload(1/1) - 16.13%/0.01%
[03] |   |   |   schedule_async_compile(1/1) - 3.23%/0.00%
[02] |   |   light_updates(1/1) - 0.37%/0.02%
[02] |   |   destroyProgress(1/1) - 0.33%/0.02%
[02] |   |   weather(1/1) - 0.29%/0.02%
[02] |   |   particles(1/1) - 0.26%/0.02%
[02] |   |   center(1/1) - 0.09%/0.01%
[02] |   |   fog(1/1) - 0.06%/0.00%
[02] |   |   light_update_queue(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.07%/0.01%
[00] updateDisplay(1/1) - 3.50%/3.50%
[00] blit(1/1) - 0.37%/0.37%
[00] render(1/1) - 0.23%/0.23%
[01] |   unspecified(1/1) - 99.13%/0.22%
[01] |   display(1/1) - 0.87%/0.00%
[00] scheduledExecutables(1/1) - 0.08%/0.08%
[00] yield(1/1) - 0.05%/0.05%
[00] sound(1/1) - 0.02%/0.02%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

