---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18
Time span: 27 ms
Tick span: 1 ticks
// This is approximately 36.46 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 81.92%/81.92%
[00] gameRenderer(1/1) - 13.69%/13.69%
[01] |   gui(1/1) - 56.82%/7.78%
[02] |   |   debug(1/1) - 90.49%/7.04%
[02] |   |   chat(1/1) - 5.74%/0.45%
[02] |   |   unspecified(1/1) - 3.65%/0.28%
[02] |   |   bossHealth(1/1) - 0.13%/0.01%
[01] |   level(1/1) - 43.08%/5.90%
[02] |   |   terrain(1/1) - 47.33%/2.79%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 36.62%/1.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.46%/0.77%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 23.67%/0.66%
[03] |   |   |   filterempty(3/3) - 6.87%/0.19%
[03] |   |   |   unspecified(1/1) - 5.38%/0.15%
[02] |   |   entities(1/1) - 11.81%/0.70%
[02] |   |   translucent(1/1) - 8.81%/0.52%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 80.14%/0.42%
[03] |   |   |   unspecified(1/1) - 11.09%/0.06%
[03] |   |   |   filterempty(1/1) - 8.14%/0.04%
[03] |   |   |   translucent_sort(1/1) - 0.63%/0.00%
[02] |   |   sky(1/1) - 7.55%/0.45%
[02] |   |   clouds(1/1) - 5.18%/0.31%
[02] |   |   unspecified(1/1) - 3.73%/0.22%
[02] |   |   string(1/1) - 3.10%/0.18%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 64.74%/0.12%
[03] |   |   |   unspecified(1/1) - 18.33%/0.03%
[03] |   |   |   filterempty(1/1) - 16.93%/0.03%
[02] |   |   clear(1/1) - 3.08%/0.18%
[02] |   |   hand(1/1) - 2.63%/0.16%
[02] |   |   terrain_setup(1/1) - 2.22%/0.13%
[03] |   |   |   unspecified(1/1) - 58.22%/0.08%
[03] |   |   |   update(1/1) - 28.13%/0.04%
[04] |   |   |   |   full_update_schedule(1/1) - 61.39%/0.02%
[04] |   |   |   |   unspecified(1/1) - 38.61%/0.01%
[03] |   |   |   culling(1/1) - 8.36%/0.01%
[03] |   |   |   camera(1/1) - 4.18%/0.01%
[03] |   |   |   cull(1/1) - 1.11%/0.00%
[02] |   |   pick(1/1) - 0.82%/0.05%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.74%/0.04%
[02] |   |   compilechunks(1/1) - 0.69%/0.04%
[03] |   |   |   populate_chunks_to_compile(1/1) - 66.67%/0.03%
[03] |   |   |   unspecified(1/1) - 18.02%/0.01%
[03] |   |   |   upload(1/1) - 12.61%/0.01%
[03] |   |   |   schedule_async_compile(1/1) - 2.70%/0.00%
[02] |   |   blockentities(1/1) - 0.67%/0.04%
[02] |   |   weather(1/1) - 0.41%/0.02%
[02] |   |   light_updates(1/1) - 0.39%/0.02%
[02] |   |   destroyProgress(1/1) - 0.33%/0.02%
[02] |   |   particles(1/1) - 0.20%/0.01%
[02] |   |   light_update_queue(1/1) - 0.10%/0.01%
[02] |   |   center(1/1) - 0.09%/0.01%
[02] |   |   fog(1/1) - 0.06%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.10%/0.01%
[00] updateDisplay(1/1) - 3.84%/3.84%
[00] render(1/1) - 0.26%/0.26%
[01] |   unspecified(1/1) - 99.04%/0.26%
[01] |   display(1/1) - 0.96%/0.00%
[00] blit(1/1) - 0.24%/0.24%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

