---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18
Time span: 28 ms
Tick span: 1 ticks
// This is approximately 35.45 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 82.28%/82.28%
[00] gameRenderer(1/1) - 14.05%/14.05%
[01] |   gui(1/1) - 57.95%/8.14%
[02] |   |   debug(1/1) - 92.69%/7.55%
[02] |   |   chat(1/1) - 5.29%/0.43%
[02] |   |   unspecified(1/1) - 1.98%/0.16%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   level(1/1) - 41.97%/5.90%
[02] |   |   terrain(1/1) - 52.75%/3.11%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.03%/0.97%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.13%/0.88%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.88%/0.87%
[03] |   |   |   filterempty(3/3) - 7.02%/0.22%
[03] |   |   |   unspecified(1/1) - 5.94%/0.18%
[02] |   |   entities(1/1) - 11.80%/0.70%
[02] |   |   translucent(1/1) - 7.71%/0.45%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 73.42%/0.33%
[03] |   |   |   filterempty(1/1) - 13.48%/0.06%
[03] |   |   |   unspecified(1/1) - 12.78%/0.06%
[03] |   |   |   translucent_sort(1/1) - 0.31%/0.00%
[02] |   |   sky(1/1) - 7.70%/0.45%
[02] |   |   string(1/1) - 3.77%/0.22%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 46.97%/0.10%
[03] |   |   |   unspecified(1/1) - 36.78%/0.08%
[03] |   |   |   filterempty(1/1) - 16.24%/0.04%
[02] |   |   clear(1/1) - 3.06%/0.18%
[02] |   |   unspecified(1/1) - 2.17%/0.13%
[02] |   |   clouds(1/1) - 2.08%/0.12%
[02] |   |   terrain_setup(1/1) - 1.77%/0.10%
[03] |   |   |   unspecified(1/1) - 53.22%/0.06%
[03] |   |   |   update(1/1) - 33.56%/0.04%
[04] |   |   |   |   full_update_schedule(1/1) - 67.68%/0.02%
[04] |   |   |   |   unspecified(1/1) - 32.32%/0.01%
[03] |   |   |   culling(1/1) - 6.78%/0.01%
[03] |   |   |   camera(1/1) - 4.75%/0.00%
[03] |   |   |   cull(1/1) - 1.69%/0.00%
[02] |   |   light_updates(1/1) - 1.26%/0.07%
[02] |   |   blockentities(1/1) - 1.18%/0.07%
[02] |   |   camera(1/1) - 1.12%/0.07%
[02] |   |   pick(1/1) - 0.96%/0.06%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.87%/0.05%
[02] |   |   compilechunks(1/1) - 0.61%/0.04%
[03] |   |   |   populate_chunks_to_compile(1/1) - 69.61%/0.03%
[03] |   |   |   unspecified(1/1) - 17.65%/0.01%
[03] |   |   |   upload(1/1) - 9.80%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 2.94%/0.00%
[02] |   |   destroyProgress(1/1) - 0.47%/0.03%
[02] |   |   weather(1/1) - 0.22%/0.01%
[02] |   |   particles(1/1) - 0.18%/0.01%
[02] |   |   center(1/1) - 0.13%/0.01%
[02] |   |   light_update_queue(1/1) - 0.07%/0.00%
[02] |   |   fog(1/1) - 0.05%/0.00%
[02] |   |   captureFrustum(1/1) - 0.04%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.08%/0.01%
[00] updateDisplay(1/1) - 3.20%/3.20%
[00] render(1/1) - 0.22%/0.22%
[01] |   unspecified(1/1) - 98.57%/0.22%
[01] |   display(1/1) - 1.43%/0.00%
[00] blit(1/1) - 0.21%/0.21%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

