---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18
Time span: 30 ms
Tick span: 1 ticks
// This is approximately 32.93 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 79.92%/79.92%
[00] gameRenderer(1/1) - 16.39%/16.39%
[01] |   gui(1/1) - 57.03%/9.35%
[02] |   |   debug(1/1) - 93.20%/8.71%
[02] |   |   chat(1/1) - 4.64%/0.43%
[02] |   |   unspecified(1/1) - 2.07%/0.19%
[02] |   |   bossHealth(1/1) - 0.09%/0.01%
[01] |   level(1/1) - 42.90%/7.03%
[02] |   |   terrain(1/1) - 51.24%/3.60%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 36.72%/1.32%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.36%/1.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.20%/0.73%
[03] |   |   |   filterempty(3/3) - 8.48%/0.31%
[03] |   |   |   unspecified(1/1) - 6.24%/0.22%
[02] |   |   entities(1/1) - 12.29%/0.86%
[02] |   |   translucent(1/1) - 7.94%/0.56%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 74.47%/0.42%
[03] |   |   |   filterempty(1/1) - 13.35%/0.07%
[03] |   |   |   unspecified(1/1) - 11.82%/0.07%
[03] |   |   |   translucent_sort(1/1) - 0.35%/0.00%
[02] |   |   sky(1/1) - 6.51%/0.46%
[02] |   |   clear(1/1) - 4.57%/0.32%
[02] |   |   terrain_setup(1/1) - 3.88%/0.27%
[03] |   |   |   update(1/1) - 91.57%/0.25%
[04] |   |   |   |   full_update_schedule(1/1) - 60.39%/0.15%
[04] |   |   |   |   unspecified(1/1) - 39.61%/0.10%
[03] |   |   |   unspecified(1/1) - 3.49%/0.01%
[03] |   |   |   culling(1/1) - 3.01%/0.01%
[03] |   |   |   camera(1/1) - 1.45%/0.00%
[03] |   |   |   cull(1/1) - 0.48%/0.00%
[02] |   |   string(1/1) - 2.72%/0.19%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 59.45%/0.11%
[03] |   |   |   filterempty(1/1) - 20.96%/0.04%
[03] |   |   |   unspecified(1/1) - 19.59%/0.04%
[02] |   |   unspecified(1/1) - 1.91%/0.13%
[02] |   |   clouds(1/1) - 1.81%/0.13%
[02] |   |   compilechunks(1/1) - 1.64%/0.12%
[03] |   |   |   populate_chunks_to_compile(1/1) - 80.97%/0.09%
[03] |   |   |   unspecified(1/1) - 9.38%/0.01%
[03] |   |   |   upload(1/1) - 8.24%/0.01%
[03] |   |   |   schedule_async_compile(1/1) - 1.42%/0.00%
[02] |   |   pick(1/1) - 1.63%/0.11%
[03] |   |   |   #getEntities 1/1
[02] |   |   blockentities(1/1) - 1.19%/0.08%
[02] |   |   hand(1/1) - 0.72%/0.05%
[02] |   |   camera(1/1) - 0.72%/0.05%
[02] |   |   destroyProgress(1/1) - 0.40%/0.03%
[02] |   |   light_updates(1/1) - 0.31%/0.02%
[02] |   |   weather(1/1) - 0.15%/0.01%
[02] |   |   particles(1/1) - 0.14%/0.01%
[02] |   |   center(1/1) - 0.10%/0.01%
[02] |   |   light_update_queue(1/1) - 0.04%/0.00%
[02] |   |   fog(1/1) - 0.04%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.07%/0.01%
[00] updateDisplay(1/1) - 3.22%/3.22%
[00] render(1/1) - 0.28%/0.28%
[01] |   unspecified(1/1) - 99.17%/0.27%
[01] |   display(1/1) - 0.83%/0.00%
[00] blit(1/1) - 0.16%/0.16%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

