---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.18
Time span: 25 ms
Tick span: 1 ticks
// This is approximately 38.94 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 83.62%/83.62%
[00] gameRenderer(1/1) - 12.48%/12.48%
[01] |   gui(1/1) - 54.17%/6.76%
[02] |   |   debug(1/1) - 90.97%/6.15%
[02] |   |   chat(1/1) - 6.62%/0.45%
[02] |   |   unspecified(1/1) - 2.37%/0.16%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   level(1/1) - 45.74%/5.71%
[02] |   |   terrain(1/1) - 56.40%/3.22%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 32.41%/1.04%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.67%/0.96%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.02%/0.87%
[03] |   |   |   unspecified(1/1) - 6.14%/0.20%
[03] |   |   |   filterempty(3/3) - 4.75%/0.15%
[02] |   |   entities(1/1) - 10.36%/0.59%
[02] |   |   sky(1/1) - 8.97%/0.51%
[02] |   |   translucent(1/1) - 7.27%/0.41%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.03%/0.34%
[03] |   |   |   unspecified(1/1) - 12.58%/0.05%
[03] |   |   |   filterempty(1/1) - 6.10%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.28%/0.00%
[02] |   |   clear(1/1) - 3.55%/0.20%
[02] |   |   unspecified(1/1) - 2.33%/0.13%
[02] |   |   clouds(1/1) - 2.22%/0.13%
[02] |   |   string(1/1) - 1.88%/0.11%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 57.45%/0.06%
[03] |   |   |   unspecified(1/1) - 27.64%/0.03%
[03] |   |   |   filterempty(1/1) - 14.91%/0.02%
[02] |   |   compilechunks(1/1) - 1.59%/0.09%
[03] |   |   |   schedule_async_compile(1/1) - 57.94%/0.05%
[03] |   |   |   populate_chunks_to_compile(1/1) - 30.47%/0.03%
[03] |   |   |   unspecified(1/1) - 7.30%/0.01%
[03] |   |   |   upload(1/1) - 4.29%/0.00%
[02] |   |   blockentities(1/1) - 0.92%/0.05%
[02] |   |   camera(1/1) - 0.91%/0.05%
[02] |   |   hand(1/1) - 0.87%/0.05%
[02] |   |   terrain_setup(1/1) - 0.60%/0.03%
[03] |   |   |   update(1/1) - 28.41%/0.01%
[03] |   |   |   unspecified(1/1) - 26.14%/0.01%
[03] |   |   |   culling(1/1) - 26.14%/0.01%
[03] |   |   |   camera(1/1) - 13.64%/0.00%
[03] |   |   |   cull(1/1) - 5.68%/0.00%
[02] |   |   pick(1/1) - 0.57%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.47%/0.03%
[02] |   |   destroyProgress(1/1) - 0.32%/0.02%
[02] |   |   particles(1/1) - 0.21%/0.01%
[02] |   |   weather(1/1) - 0.16%/0.01%
[02] |   |   center(1/1) - 0.16%/0.01%
[02] |   |   light_update_queue(1/1) - 0.09%/0.01%
[02] |   |   fog(1/1) - 0.08%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.09%/0.01%
[00] updateDisplay(1/1) - 3.52%/3.52%
[00] render(1/1) - 0.20%/0.20%
[01] |   unspecified(1/1) - 99.01%/0.19%
[01] |   display(1/1) - 0.99%/0.00%
[00] blit(1/1) - 0.16%/0.16%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

