---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.18
Time span: 23 ms
Tick span: 1 ticks
// This is approximately 43.29 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 83.34%/83.34%
[00] gameRenderer(1/1) - 12.92%/12.92%
[01] |   gui(1/1) - 58.69%/7.58%
[02] |   |   debug(1/1) - 91.30%/6.92%
[02] |   |   chat(1/1) - 6.50%/0.49%
[02] |   |   unspecified(1/1) - 2.16%/0.16%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   level(1/1) - 41.23%/5.33%
[02] |   |   terrain(1/1) - 53.70%/2.86%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.51%/1.02%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.09%/0.95%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.37%/0.70%
[03] |   |   |   unspecified(1/1) - 4.18%/0.12%
[03] |   |   |   filterempty(3/3) - 2.86%/0.08%
[02] |   |   entities(1/1) - 12.71%/0.68%
[02] |   |   sky(1/1) - 8.83%/0.47%
[02] |   |   translucent(1/1) - 8.00%/0.43%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.81%/0.35%
[03] |   |   |   unspecified(1/1) - 12.60%/0.05%
[03] |   |   |   filterempty(1/1) - 5.18%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.41%/0.00%
[02] |   |   clear(1/1) - 3.95%/0.21%
[02] |   |   unspecified(1/1) - 2.42%/0.13%
[02] |   |   clouds(1/1) - 2.41%/0.13%
[02] |   |   string(1/1) - 2.17%/0.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 58.80%/0.07%
[03] |   |   |   unspecified(1/1) - 27.72%/0.03%
[03] |   |   |   filterempty(1/1) - 13.48%/0.02%
[02] |   |   camera(1/1) - 0.90%/0.05%
[02] |   |   hand(1/1) - 0.78%/0.04%
[02] |   |   compilechunks(1/1) - 0.70%/0.04%
[03] |   |   |   populate_chunks_to_compile(1/1) - 68.60%/0.03%
[03] |   |   |   unspecified(1/1) - 19.77%/0.01%
[03] |   |   |   upload(1/1) - 8.14%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 3.49%/0.00%
[02] |   |   blockentities(1/1) - 0.69%/0.04%
[02] |   |   terrain_setup(1/1) - 0.62%/0.03%
[03] |   |   |   unspecified(1/1) - 27.63%/0.01%
[03] |   |   |   culling(1/1) - 27.63%/0.01%
[03] |   |   |   update(1/1) - 25.00%/0.01%
[03] |   |   |   camera(1/1) - 14.47%/0.00%
[03] |   |   |   cull(1/1) - 5.26%/0.00%
[02] |   |   pick(1/1) - 0.54%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.46%/0.02%
[02] |   |   destroyProgress(1/1) - 0.37%/0.02%
[02] |   |   particles(1/1) - 0.23%/0.01%
[02] |   |   weather(1/1) - 0.19%/0.01%
[02] |   |   center(1/1) - 0.12%/0.01%
[02] |   |   fog(1/1) - 0.07%/0.00%
[02] |   |   light_update_queue(1/1) - 0.07%/0.00%
[02] |   |   captureFrustum(1/1) - 0.04%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.08%/0.01%
[00] updateDisplay(1/1) - 3.17%/3.17%
[00] blit(1/1) - 0.19%/0.19%
[00] yield(1/1) - 0.18%/0.18%
[00] render(1/1) - 0.17%/0.17%
[01] |   unspecified(1/1) - 98.75%/0.17%
[01] |   display(1/1) - 1.25%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

