---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.18
Time span: 23 ms
Tick span: 1 ticks
// This is approximately 42.89 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 80.55%/80.55%
[00] gameRenderer(1/1) - 14.89%/14.89%
[01] |   level(1/1) - 50.17%/7.47%
[02] |   |   terrain(1/1) - 42.83%/3.20%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000001008bfd20@442bf021]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.98%/1.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3369/0x00000001008bd000@7224e716]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.70%/0.92%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3370/0x00000001008bd218@79b605e8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.17%/0.81%
[03] |   |   |   filterempty(3/3) - 8.24%/0.26%
[03] |   |   |   unspecified(1/1) - 5.90%/0.19%
[02] |   |   clear(1/1) - 15.10%/1.13%
[02] |   |   entities(1/1) - 9.32%/0.70%
[02] |   |   sky(1/1) - 7.59%/0.57%
[02] |   |   translucent(1/1) - 6.10%/0.46%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3371/0x00000001008bd430@5d2d2fb3]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 79.64%/0.36%
[03] |   |   |   unspecified(1/1) - 12.72%/0.06%
[03] |   |   |   filterempty(1/1) - 7.26%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.38%/0.00%
[02] |   |   terrain_setup(1/1) - 4.56%/0.34%
[03] |   |   |   update(1/1) - 90.68%/0.31%
[04] |   |   |   |   apply_frustum(1/1) - 75.42%/0.23%
[04] |   |   |   |   unspecified(1/1) - 24.58%/0.08%
[03] |   |   |   culling(1/1) - 3.65%/0.01%
[03] |   |   |   unspecified(1/1) - 3.02%/0.01%
[03] |   |   |   camera(1/1) - 2.02%/0.01%
[03] |   |   |   cull(1/1) - 0.63%/0.00%
[02] |   |   unspecified(1/1) - 4.09%/0.31%
[02] |   |   camera(1/1) - 2.08%/0.16%
[02] |   |   clouds(1/1) - 1.89%/0.14%
[02] |   |   string(1/1) - 1.55%/0.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3406/0x00000001008c3670@461c66cf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 58.89%/0.07%
[03] |   |   |   unspecified(1/1) - 27.04%/0.03%
[03] |   |   |   filterempty(1/1) - 14.07%/0.02%
[02] |   |   pick(1/1) - 1.24%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.83%/0.06%
[02] |   |   blockentities(1/1) - 0.75%/0.06%
[02] |   |   hand(1/1) - 0.75%/0.06%
[02] |   |   compilechunks(1/1) - 0.27%/0.02%
[03] |   |   |   populate_chunks_to_compile(1/1) - 42.55%/0.01%
[03] |   |   |   unspecified(1/1) - 34.04%/0.01%
[03] |   |   |   upload(1/1) - 17.02%/0.00%
[03] |   |   |   schedule_async_compile(1/1) - 6.38%/0.00%
[02] |   |   destroyProgress(1/1) - 0.26%/0.02%
[02] |   |   center(1/1) - 0.21%/0.02%
[02] |   |   particles(1/1) - 0.15%/0.01%
[02] |   |   light_update_queue(1/1) - 0.14%/0.01%
[02] |   |   weather(1/1) - 0.13%/0.01%
[02] |   |   captureFrustum(1/1) - 0.06%/0.00%
[02] |   |   fog(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.05%/0.00%
[01] |   gui(1/1) - 49.71%/7.40%
[02] |   |   debug(1/1) - 90.10%/6.67%
[02] |   |   chat(1/1) - 6.61%/0.49%
[02] |   |   unspecified(1/1) - 3.25%/0.24%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.12%/0.02%
[00] updateDisplay(1/1) - 3.37%/3.37%
[00] render(1/1) - 0.93%/0.93%
[01] |   unspecified(1/1) - 98.47%/0.91%
[01] |   display(1/1) - 1.53%/0.01%
[00] blit(1/1) - 0.14%/0.14%
[00] yield(1/1) - 0.09%/0.09%
[00] sound(1/1) - 0.02%/0.02%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

