---- Minecraft Profiler Results ----
// Speedy. Zoooooom!

Version: 1.17.1
Time span: 27 ms
Tick span: 1 ticks
// This is approximately 36.80 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 81.28%/81.28%
[00] gameRenderer(1/1) - 13.29%/13.29%
[01] |   gui(1/1) - 51.20%/6.80%
[02] |   |   debug(1/1) - 86.32%/5.87%
[02] |   |   chat(1/1) - 8.50%/0.58%
[02] |   |   unspecified(1/1) - 5.13%/0.35%
[02] |   |   bossHealth(1/1) - 0.06%/0.00%
[01] |   level(1/1) - 48.71%/6.47%
[02] |   |   terrain(1/1) - 62.42%/4.04%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3145/0x0000000100866a78@26938022]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 32.64%/1.32%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3144/0x0000000100866860@28498a60]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.73%/1.28%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3146/0x0000000100866c90@39798063]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.46%/0.58%
[03] |   |   |   unspecified(1/1) - 12.35%/0.50%
[03] |   |   |   filterempty(3/3) - 8.81%/0.36%
[02] |   |   entities(1/1) - 9.46%/0.61%
[02] |   |   translucent(1/1) - 7.17%/0.46%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3147/0x0000000100866ea8@55f54843]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 64.23%/0.30%
[03] |   |   |   filterempty(1/1) - 19.51%/0.09%
[03] |   |   |   unspecified(1/1) - 15.94%/0.07%
[03] |   |   |   translucent_sort(1/1) - 0.32%/0.00%
[02] |   |   sky(1/1) - 6.24%/0.40%
[02] |   |   string(1/1) - 2.67%/0.17%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3183/0x000000010086a398@6659dd4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 42.43%/0.07%
[03] |   |   |   filterempty(1/1) - 29.21%/0.05%
[03] |   |   |   unspecified(1/1) - 28.36%/0.05%
[02] |   |   unspecified(1/1) - 2.66%/0.17%
[02] |   |   clouds(1/1) - 2.21%/0.14%
[02] |   |   clear(1/1) - 1.88%/0.12%
[02] |   |   hand(1/1) - 1.19%/0.08%
[02] |   |   light_updates(1/1) - 0.94%/0.06%
[02] |   |   blockentities(1/1) - 0.68%/0.04%
[02] |   |   camera(1/1) - 0.63%/0.04%
[02] |   |   terrain_setup(1/1) - 0.55%/0.04%
[03] |   |   |   rebuildNear(1/1) - 49.48%/0.02%
[03] |   |   |   unspecified(1/1) - 27.84%/0.01%
[03] |   |   |   culling(1/1) - 9.28%/0.00%
[03] |   |   |   camera(1/1) - 7.22%/0.00%
[03] |   |   |   update(1/1) - 3.09%/0.00%
[03] |   |   |   cull(1/1) - 3.09%/0.00%
[02] |   |   pick(1/1) - 0.39%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.23%/0.02%
[02] |   |   destroyProgress(1/1) - 0.23%/0.01%
[02] |   |   weather(1/1) - 0.21%/0.01%
[02] |   |   updatechunks(1/1) - 0.10%/0.01%
[02] |   |   fog(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.04%/0.00%
[02] |   |   center(1/1) - 0.04%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.09%/0.01%
[00] updateDisplay(1/1) - 4.89%/4.89%
[00] blit(1/1) - 0.32%/0.32%
[00] render(1/1) - 0.18%/0.18%
[01] |   unspecified(1/1) - 98.97%/0.18%
[01] |   display(1/1) - 1.03%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

