---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1
Time span: 29 ms
Tick span: 1 ticks
// This is approximately 33.85 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 83.79%/83.79%
[00] gameRenderer(1/1) - 12.67%/12.67%
[01] |   gui(1/1) - 60.16%/7.62%
[02] |   |   debug(1/1) - 92.18%/7.03%
[02] |   |   chat(1/1) - 5.69%/0.43%
[02] |   |   unspecified(1/1) - 2.08%/0.16%
[02] |   |   bossHealth(1/1) - 0.05%/0.00%
[01] |   level(1/1) - 39.77%/5.04%
[02] |   |   terrain(1/1) - 53.87%/2.71%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3144/0x0000000100866860@28498a60]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.75%/0.97%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3145/0x0000000100866a78@26938022]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.14%/0.74%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3146/0x0000000100866c90@39798063]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.42%/0.58%
[03] |   |   |   filterempty(3/3) - 9.14%/0.25%
[03] |   |   |   unspecified(1/1) - 6.56%/0.18%
[02] |   |   entities(1/1) - 11.62%/0.59%
[02] |   |   translucent(1/1) - 8.66%/0.44%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3147/0x0000000100866ea8@55f54843]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 66.64%/0.29%
[03] |   |   |   unspecified(1/1) - 17.69%/0.08%
[03] |   |   |   filterempty(1/1) - 15.36%/0.07%
[03] |   |   |   translucent_sort(1/1) - 0.31%/0.00%
[02] |   |   sky(1/1) - 7.26%/0.37%
[02] |   |   string(1/1) - 3.21%/0.16%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3183/0x000000010086a398@6659dd4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 37.03%/0.06%
[03] |   |   |   unspecified(1/1) - 33.47%/0.05%
[03] |   |   |   filterempty(1/1) - 29.50%/0.05%
[02] |   |   clear(1/1) - 3.00%/0.15%
[02] |   |   unspecified(1/1) - 2.89%/0.15%
[02] |   |   clouds(1/1) - 2.46%/0.12%
[02] |   |   light_updates(1/1) - 2.30%/0.12%
[02] |   |   hand(1/1) - 1.11%/0.06%
[02] |   |   camera(1/1) - 0.72%/0.04%
[02] |   |   terrain_setup(1/1) - 0.66%/0.03%
[03] |   |   |   rebuildNear(1/1) - 52.04%/0.02%
[03] |   |   |   unspecified(1/1) - 24.49%/0.01%
[03] |   |   |   culling(1/1) - 9.18%/0.00%
[03] |   |   |   camera(1/1) - 7.14%/0.00%
[03] |   |   |   cull(1/1) - 4.08%/0.00%
[03] |   |   |   update(1/1) - 3.06%/0.00%
[02] |   |   blockentities(1/1) - 0.65%/0.03%
[02] |   |   pick(1/1) - 0.49%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.30%/0.01%
[02] |   |   destroyProgress(1/1) - 0.26%/0.01%
[02] |   |   weather(1/1) - 0.21%/0.01%
[02] |   |   updatechunks(1/1) - 0.12%/0.01%
[02] |   |   fog(1/1) - 0.06%/0.00%
[02] |   |   culling(1/1) - 0.05%/0.00%
[02] |   |   center(1/1) - 0.05%/0.00%
[02] |   |   captureFrustum(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.07%/0.01%
[00] updateDisplay(1/1) - 3.15%/3.15%
[00] render(1/1) - 0.16%/0.16%
[01] |   unspecified(1/1) - 98.70%/0.15%
[01] |   display(1/1) - 1.30%/0.00%
[00] blit(1/1) - 0.14%/0.14%
[00] yield(1/1) - 0.06%/0.06%
[00] sound(1/1) - 0.02%/0.02%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

