---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w15a
Time span: 49 ms
Tick span: 1 ticks
// This is approximately 20.35 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.06%/99.06%
[01] |   gui(1/1) - 72.69%/72.00%
[02] |   |   debug(1/1) - 98.89%/71.20%
[02] |   |   chat(1/1) - 0.88%/0.63%
[02] |   |   unspecified(1/1) - 0.23%/0.17%
[02] |   |   bossHealth(1/1) - 0.00%/0.00%
[01] |   level(1/1) - 27.30%/27.04%
[02] |   |   sky(1/1) - 81.54%/22.05%
[02] |   |   terrain(1/1) - 10.70%/2.89%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2881/1549830536@130b0206]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 37.98%/1.10%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2882/1301782390@3f5d4388]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.37%/0.82%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2883/1435519155@734c6928]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.47%/0.74%
[03] |   |   |   filterempty(3/3) - 4.63%/0.13%
[03] |   |   |   unspecified(1/1) - 3.56%/0.10%
[02] |   |   translucent(1/1) - 3.67%/0.99%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2884/1192937442@fbda9bf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 75.95%/0.75%
[03] |   |   |   unspecified(1/1) - 21.07%/0.21%
[03] |   |   |   filterempty(1/1) - 2.85%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.14%/0.00%
[02] |   |   string(1/1) - 0.80%/0.22%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2917/933693884@446d817c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.24%/0.10%
[03] |   |   |   unspecified(1/1) - 42.99%/0.09%
[03] |   |   |   filterempty(1/1) - 12.77%/0.03%
[02] |   |   unspecified(1/1) - 0.74%/0.20%
[02] |   |   entities(1/1) - 0.70%/0.19%
[02] |   |   clouds(1/1) - 0.56%/0.15%
[02] |   |   light_updates(1/1) - 0.29%/0.08%
[02] |   |   clear(1/1) - 0.29%/0.08%
[02] |   |   hand(1/1) - 0.12%/0.03%
[02] |   |   camera(1/1) - 0.11%/0.03%
[02] |   |   terrain_setup(1/1) - 0.10%/0.03%
[03] |   |   |   rebuildNear(1/1) - 57.50%/0.02%
[03] |   |   |   unspecified(1/1) - 20.00%/0.01%
[03] |   |   |   culling(1/1) - 7.51%/0.00%
[03] |   |   |   camera(1/1) - 7.50%/0.00%
[03] |   |   |   cull(1/1) - 5.00%/0.00%
[03] |   |   |   update(1/1) - 2.50%/0.00%
[02] |   |   blockentities(1/1) - 0.09%/0.02%
[02] |   |   particles(1/1) - 0.09%/0.02%
[02] |   |   pick(1/1) - 0.07%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.04%/0.01%
[02] |   |   fog(1/1) - 0.03%/0.01%
[02] |   |   updatechunks(1/1) - 0.02%/0.01%
[02] |   |   weather(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[00] updateDisplay(1/1) - 0.49%/0.49%
[00] blit(1/1) - 0.25%/0.25%
[00] unspecified(1/1) - 0.16%/0.16%
[00] render(1/1) - 0.02%/0.02%
[01] |   unspecified(1/1) - 93.94%/0.02%
[01] |   display(1/1) - 6.06%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

