---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w15a
Time span: 48 ms
Tick span: 1 ticks
// This is approximately 20.59 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.10%/99.10%
[01] |   gui(1/1) - 73.69%/73.03%
[02] |   |   debug(1/1) - 98.95%/72.26%
[02] |   |   chat(1/1) - 0.87%/0.64%
[02] |   |   unspecified(1/1) - 0.17%/0.12%
[02] |   |   bossHealth(1/1) - 0.00%/0.00%
[01] |   level(1/1) - 26.30%/26.06%
[02] |   |   sky(1/1) - 81.18%/21.16%
[02] |   |   terrain(1/1) - 12.65%/3.30%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2881/1549830536@130b0206]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.39%/1.10%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2883/1435519155@734c6928]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.06%/1.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2882/1301782390@3f5d4388]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.43%/0.87%
[03] |   |   |   filterempty(3/3) - 5.60%/0.18%
[03] |   |   |   unspecified(1/1) - 3.53%/0.12%
[02] |   |   translucent(1/1) - 2.82%/0.74%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2884/1192937442@fbda9bf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 73.43%/0.54%
[03] |   |   |   unspecified(1/1) - 19.26%/0.14%
[03] |   |   |   filterempty(1/1) - 7.22%/0.05%
[03] |   |   |   translucent_sort(1/1) - 0.09%/0.00%
[02] |   |   entities(1/1) - 0.78%/0.20%
[02] |   |   unspecified(1/1) - 0.48%/0.13%
[02] |   |   string(1/1) - 0.48%/0.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2917/933693884@446d817c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 46.15%/0.06%
[03] |   |   |   unspecified(1/1) - 27.47%/0.03%
[03] |   |   |   filterempty(1/1) - 26.37%/0.03%
[02] |   |   clear(1/1) - 0.34%/0.09%
[02] |   |   clouds(1/1) - 0.31%/0.08%
[02] |   |   light_updates(1/1) - 0.23%/0.06%
[02] |   |   camera(1/1) - 0.13%/0.03%
[02] |   |   terrain_setup(1/1) - 0.13%/0.03%
[03] |   |   |   rebuildNear(1/1) - 59.19%/0.02%
[03] |   |   |   unspecified(1/1) - 24.49%/0.01%
[03] |   |   |   camera(1/1) - 6.13%/0.00%
[03] |   |   |   culling(1/1) - 6.12%/0.00%
[03] |   |   |   update(1/1) - 2.04%/0.00%
[03] |   |   |   cull(1/1) - 2.04%/0.00%
[02] |   |   blockentities(1/1) - 0.10%/0.03%
[02] |   |   pick(1/1) - 0.09%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.09%/0.02%
[02] |   |   destroyProgress(1/1) - 0.05%/0.01%
[02] |   |   fog(1/1) - 0.04%/0.01%
[02] |   |   particles(1/1) - 0.03%/0.01%
[02] |   |   updatechunks(1/1) - 0.03%/0.01%
[02] |   |   weather(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[00] updateDisplay(1/1) - 0.39%/0.39%
[00] blit(1/1) - 0.25%/0.25%
[00] unspecified(1/1) - 0.18%/0.18%
[00] scheduledExecutables(1/1) - 0.03%/0.03%
[00] render(1/1) - 0.03%/0.03%
[01] |   unspecified(1/1) - 97.30%/0.02%
[01] |   display(1/1) - 2.70%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

