---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w15a
Time span: 9 ms
Tick span: 1 ticks
// This is approximately 108.38 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 97.45%/97.45%
[01] |   level(1/1) - 74.36%/72.46%
[02] |   |   sky(1/1) - 70.51%/51.09%
[02] |   |   terrain(1/1) - 20.03%/14.51%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2881/1549830536@130b0206]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.42%/4.85%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2882/1301782390@3f5d4388]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.70%/4.60%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2883/1435519155@734c6928]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.63%/3.72%
[03] |   |   |   filterempty(3/3) - 5.38%/0.78%
[03] |   |   |   unspecified(1/1) - 3.87%/0.56%
[02] |   |   translucent(1/1) - 4.05%/2.94%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2884/1192937442@fbda9bf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 71.59%/2.10%
[03] |   |   |   unspecified(1/1) - 22.93%/0.67%
[03] |   |   |   filterempty(1/1) - 5.37%/0.16%
[03] |   |   |   translucent_sort(1/1) - 0.12%/0.00%
[02] |   |   entities(1/1) - 1.10%/0.80%
[02] |   |   string(1/1) - 0.82%/0.59%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2917/933693884@446d817c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 46.06%/0.27%
[03] |   |   |   unspecified(1/1) - 28.48%/0.17%
[03] |   |   |   filterempty(1/1) - 25.45%/0.15%
[02] |   |   unspecified(1/1) - 0.78%/0.56%
[02] |   |   clear(1/1) - 0.62%/0.45%
[02] |   |   clouds(1/1) - 0.55%/0.40%
[02] |   |   light_updates(1/1) - 0.38%/0.27%
[02] |   |   destroyProgress(1/1) - 0.21%/0.15%
[02] |   |   terrain_setup(1/1) - 0.19%/0.14%
[03] |   |   |   rebuildNear(1/1) - 57.89%/0.08%
[03] |   |   |   unspecified(1/1) - 21.06%/0.03%
[03] |   |   |   camera(1/1) - 7.89%/0.01%
[03] |   |   |   culling(1/1) - 5.26%/0.01%
[03] |   |   |   cull(1/1) - 5.26%/0.01%
[03] |   |   |   update(1/1) - 2.63%/0.00%
[02] |   |   camera(1/1) - 0.17%/0.12%
[02] |   |   blockentities(1/1) - 0.17%/0.12%
[02] |   |   hand(1/1) - 0.13%/0.09%
[02] |   |   pick(1/1) - 0.12%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.05%/0.04%
[02] |   |   fog(1/1) - 0.05%/0.04%
[02] |   |   updatechunks(1/1) - 0.04%/0.03%
[02] |   |   weather(1/1) - 0.02%/0.02%
[02] |   |   culling(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.01%/0.01%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 25.60%/24.95%
[02] |   |   debug(1/1) - 89.73%/22.39%
[02] |   |   chat(1/1) - 7.03%/1.75%
[02] |   |   unspecified(1/1) - 3.23%/0.81%
[02] |   |   bossHealth(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.04%
[00] updateDisplay(1/1) - 1.09%/1.09%
[00] blit(1/1) - 0.70%/0.70%
[00] unspecified(1/1) - 0.59%/0.59%
[00] render(1/1) - 0.10%/0.10%
[01] |   unspecified(1/1) - 96.55%/0.10%
[01] |   display(1/1) - 3.45%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

