---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w15a
Time span: 13 ms
Tick span: 1 ticks
// This is approximately 76.02 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 97.94%/97.94%
[01] |   level(1/1) - 81.88%/80.20%
[02] |   |   sky(1/1) - 80.07%/64.22%
[02] |   |   terrain(1/1) - 13.44%/10.78%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2881/1549830536@130b0206]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.99%/3.66%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2882/1301782390@3f5d4388]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.18%/3.15%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2883/1435519155@734c6928]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.50%/2.64%
[03] |   |   |   filterempty(3/3) - 7.06%/0.76%
[03] |   |   |   unspecified(1/1) - 5.27%/0.57%
[02] |   |   translucent(1/1) - 2.51%/2.02%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2884/1192937442@fbda9bf]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.08%/1.41%
[03] |   |   |   unspecified(1/1) - 23.82%/0.48%
[03] |   |   |   filterempty(1/1) - 5.86%/0.12%
[03] |   |   |   translucent_sort(1/1) - 0.25%/0.01%
[02] |   |   string(1/1) - 0.86%/0.69%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2917/933693884@446d817c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 54.71%/0.38%
[03] |   |   |   filterempty(1/1) - 26.81%/0.19%
[03] |   |   |   unspecified(1/1) - 18.48%/0.13%
[02] |   |   entities(1/1) - 0.83%/0.67%
[02] |   |   unspecified(1/1) - 0.50%/0.40%
[02] |   |   clouds(1/1) - 0.45%/0.36%
[02] |   |   clear(1/1) - 0.36%/0.29%
[02] |   |   light_updates(1/1) - 0.25%/0.20%
[02] |   |   camera(1/1) - 0.12%/0.10%
[02] |   |   terrain_setup(1/1) - 0.12%/0.10%
[03] |   |   |   rebuildNear(1/1) - 55.27%/0.05%
[03] |   |   |   unspecified(1/1) - 15.79%/0.02%
[03] |   |   |   camera(1/1) - 10.52%/0.01%
[03] |   |   |   culling(1/1) - 7.89%/0.01%
[03] |   |   |   update(1/1) - 5.26%/0.01%
[03] |   |   |   cull(1/1) - 5.26%/0.01%
[02] |   |   blockentities(1/1) - 0.11%/0.09%
[02] |   |   pick(1/1) - 0.09%/0.07%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.08%/0.07%
[02] |   |   destroyProgress(1/1) - 0.05%/0.04%
[02] |   |   particles(1/1) - 0.04%/0.03%
[02] |   |   fog(1/1) - 0.04%/0.03%
[02] |   |   updatechunks(1/1) - 0.03%/0.02%
[02] |   |   weather(1/1) - 0.02%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.01%/0.01%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 18.08%/17.71%
[02] |   |   debug(1/1) - 90.89%/16.10%
[02] |   |   chat(1/1) - 7.11%/1.26%
[02] |   |   unspecified(1/1) - 1.97%/0.35%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[01] |   unspecified(1/1) - 0.03%/0.03%
[00] updateDisplay(1/1) - 0.88%/0.88%
[00] blit(1/1) - 0.55%/0.55%
[00] unspecified(1/1) - 0.50%/0.50%
[00] render(1/1) - 0.08%/0.08%
[01] |   unspecified(1/1) - 96.88%/0.08%
[01] |   display(1/1) - 3.12%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

