---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1
Time span: 28 ms
Tick span: 1 ticks
// This is approximately 35.50 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 71.69%/71.69%
[00] gameRenderer(1/1) - 27.26%/27.26%
[01] |   level(1/1) - 80.17%/21.85%
[02] |   |   terrain(1/1) - 78.61%/17.18%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3145/0x000000010085e430@2ea20c01]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 38.16%/6.55%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3146/0x000000010085e648@40183ded]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.58%/5.43%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3147/0x000000010085e860@2caf59cc]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.61%/4.91%
[03] |   |   |   filterempty(3/3) - 0.84%/0.14%
[03] |   |   |   unspecified(1/1) - 0.81%/0.14%
[02] |   |   translucent(1/1) - 8.63%/1.89%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3148/0x000000010085ea78@77dad5ff]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 92.10%/1.74%
[03] |   |   |   filterempty(1/1) - 4.20%/0.08%
[03] |   |   |   unspecified(1/1) - 3.61%/0.07%
[03] |   |   |   translucent_sort(1/1) - 0.09%/0.00%
[02] |   |   entities(1/1) - 3.90%/0.85%
[02] |   |   sky(1/1) - 1.70%/0.37%
[02] |   |   blockentities(1/1) - 1.47%/0.32%
[02] |   |   string(1/1) - 1.31%/0.29%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3183/0x0000000100861d50@671f96a8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 76.46%/0.22%
[03] |   |   |   unspecified(1/1) - 13.01%/0.04%
[03] |   |   |   filterempty(1/1) - 10.53%/0.03%
[02] |   |   unspecified(1/1) - 1.16%/0.25%
[02] |   |   clear(1/1) - 0.77%/0.17%
[02] |   |   hand(1/1) - 0.75%/0.16%
[02] |   |   clouds(1/1) - 0.68%/0.15%
[02] |   |   terrain_setup(1/1) - 0.39%/0.08%
[03] |   |   |   rebuildNear(1/1) - 81.09%/0.07%
[03] |   |   |   unspecified(1/1) - 9.66%/0.01%
[03] |   |   |   culling(1/1) - 2.52%/0.00%
[03] |   |   |   camera(1/1) - 2.52%/0.00%
[03] |   |   |   update(1/1) - 2.10%/0.00%
[03] |   |   |   cull(1/1) - 2.10%/0.00%
[02] |   |   light_updates(1/1) - 0.27%/0.06%
[02] |   |   camera(1/1) - 0.08%/0.02%
[02] |   |   pick(1/1) - 0.07%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.06%/0.01%
[02] |   |   particles(1/1) - 0.04%/0.01%
[02] |   |   weather(1/1) - 0.04%/0.01%
[02] |   |   updatechunks(1/1) - 0.03%/0.01%
[02] |   |   fog(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 19.79%/5.39%
[02] |   |   debug(1/1) - 88.22%/4.76%
[02] |   |   chat(1/1) - 7.41%/0.40%
[02] |   |   unspecified(1/1) - 4.35%/0.23%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.01%
[00] updateDisplay(1/1) - 0.77%/0.77%
[00] blit(1/1) - 0.13%/0.13%
[00] render(1/1) - 0.13%/0.13%
[01] |   unspecified(1/1) - 98.03%/0.12%
[01] |   display(1/1) - 1.97%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

