---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 1.17.1
Time span: 22 ms
Tick span: 1 ticks
// This is approximately 44.73 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 84.87%/84.87%
[00] gameRenderer(1/1) - 14.39%/14.39%
[01] |   gui(1/1) - 60.08%/8.64%
[02] |   |   debug(1/1) - 92.68%/8.01%
[02] |   |   chat(1/1) - 5.77%/0.50%
[02] |   |   unspecified(1/1) - 1.54%/0.13%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[01] |   level(1/1) - 39.81%/5.73%
[02] |   |   terrain(1/1) - 53.53%/3.07%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100866860@61762b96]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 38.19%/1.17%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3171/0x0000000100866a78@42b80889]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.23%/0.96%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3172/0x0000000100866c90@1422c17f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.73%/0.76%
[03] |   |   |   filterempty(3/3) - 3.02%/0.09%
[03] |   |   |   unspecified(1/1) - 2.83%/0.09%
[02] |   |   sky(1/1) - 17.67%/1.01%
[02] |   |   translucent(1/1) - 10.41%/0.60%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3173/0x0000000100866ea8@bec7101]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 90.48%/0.54%
[03] |   |   |   unspecified(1/1) - 5.40%/0.03%
[03] |   |   |   filterempty(1/1) - 3.97%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.15%/0.00%
[02] |   |   entities(1/1) - 5.96%/0.34%
[02] |   |   clouds(1/1) - 4.06%/0.23%
[02] |   |   unspecified(1/1) - 2.50%/0.14%
[02] |   |   string(1/1) - 2.40%/0.14%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3208/0x000000010086a180@659144e1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.68%/0.10%
[03] |   |   |   unspecified(1/1) - 16.29%/0.02%
[03] |   |   |   filterempty(1/1) - 13.03%/0.02%
[02] |   |   clear(1/1) - 0.96%/0.05%
[02] |   |   light_updates(1/1) - 0.87%/0.05%
[02] |   |   blockentities(1/1) - 0.35%/0.02%
[02] |   |   terrain_setup(1/1) - 0.34%/0.02%
[03] |   |   |   rebuildNear(1/1) - 38.64%/0.01%
[03] |   |   |   unspecified(1/1) - 34.09%/0.01%
[03] |   |   |   culling(1/1) - 9.09%/0.00%
[03] |   |   |   camera(1/1) - 9.09%/0.00%
[03] |   |   |   update(1/1) - 4.55%/0.00%
[03] |   |   |   cull(1/1) - 4.55%/0.00%
[02] |   |   camera(1/1) - 0.21%/0.01%
[02] |   |   pick(1/1) - 0.18%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.12%/0.01%
[02] |   |   destroyProgress(1/1) - 0.12%/0.01%
[02] |   |   particles(1/1) - 0.10%/0.01%
[02] |   |   updatechunks(1/1) - 0.06%/0.00%
[02] |   |   weather(1/1) - 0.05%/0.00%
[02] |   |   fog(1/1) - 0.04%/0.00%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.11%/0.02%
[00] updateDisplay(1/1) - 0.46%/0.46%
[01] |   unspecified(1/1) - 99.42%/0.46%
[01] |   mouse(1/1) - 0.58%/0.00%
[00] blit(1/1) - 0.25%/0.25%
[00] sound(1/1) - 0.01%/0.01%
[00] render(1/1) - 0.01%/0.01%
[01] |   unspecified(1/1) - 86.36%/0.01%
[01] |   display(1/1) - 13.64%/0.00%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

