---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 1.17.1
Time span: 343 ms
Tick span: 1 ticks
// This is approximately 2.91 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] updateDisplay(1/1) - 98.58%/98.58%
[00] gameRenderer(1/1) - 1.05%/1.05%
[01] |   gui(1/1) - 69.19%/0.72%
[02] |   |   debug(1/1) - 93.19%/0.67%
[02] |   |   chat(1/1) - 4.69%/0.03%
[02] |   |   unspecified(1/1) - 2.10%/0.02%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[01] |   level(1/1) - 30.71%/0.32%
[02] |   |   terrain(1/1) - 55.49%/0.18%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100866860@61762b96]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 39.08%/0.07%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3172/0x0000000100866c90@1422c17f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 32.68%/0.06%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3171/0x0000000100866a78@42b80889]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 23.03%/0.04%
[03] |   |   |   filterempty(3/3) - 2.69%/0.00%
[03] |   |   |   unspecified(1/1) - 2.52%/0.00%
[02] |   |   sky(1/1) - 11.95%/0.04%
[02] |   |   translucent(1/1) - 10.35%/0.03%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3173/0x0000000100866ea8@bec7101]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 86.39%/0.03%
[03] |   |   |   unspecified(1/1) - 6.98%/0.00%
[03] |   |   |   filterempty(1/1) - 6.46%/0.00%
[03] |   |   |   translucent_sort(1/1) - 0.17%/0.00%
[02] |   |   entities(1/1) - 7.36%/0.02%
[02] |   |   clouds(1/1) - 5.27%/0.02%
[02] |   |   unspecified(1/1) - 3.13%/0.01%
[02] |   |   string(1/1) - 2.93%/0.01%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3208/0x000000010086a180@659144e1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.37%/0.01%
[03] |   |   |   unspecified(1/1) - 16.05%/0.00%
[03] |   |   |   filterempty(1/1) - 13.58%/0.00%
[02] |   |   clear(1/1) - 1.04%/0.00%
[02] |   |   light_updates(1/1) - 0.77%/0.00%
[02] |   |   blockentities(1/1) - 0.41%/0.00%
[02] |   |   terrain_setup(1/1) - 0.37%/0.00%
[03] |   |   |   rebuildNear(1/1) - 43.90%/0.00%
[03] |   |   |   unspecified(1/1) - 29.27%/0.00%
[03] |   |   |   camera(1/1) - 9.76%/0.00%
[03] |   |   |   culling(1/1) - 7.32%/0.00%
[03] |   |   |   update(1/1) - 4.88%/0.00%
[03] |   |   |   cull(1/1) - 4.88%/0.00%
[02] |   |   camera(1/1) - 0.19%/0.00%
[02] |   |   pick(1/1) - 0.17%/0.00%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.15%/0.00%
[02] |   |   destroyProgress(1/1) - 0.12%/0.00%
[02] |   |   particles(1/1) - 0.10%/0.00%
[02] |   |   weather(1/1) - 0.05%/0.00%
[02] |   |   updatechunks(1/1) - 0.05%/0.00%
[02] |   |   fog(1/1) - 0.05%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.11%/0.00%
[00] unspecified(1/1) - 0.36%/0.36%
[00] blit(1/1) - 0.01%/0.01%
[00] render(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 96.00%/0.00%
[01] |   display(1/1) - 4.00%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

