---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1
Time span: 100 ms
Tick span: 1 ticks
// This is approximately 10.00 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 99.41%/99.41%
[01] |   level(1/1) - 97.59%/97.01%
[02] |   |   sky(1/1) - 98.25%/95.32%
[02] |   |   terrain(1/1) - 1.17%/1.14%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100866860@61762b96]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 40.00%/0.45%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3172/0x0000000100866c90@1422c17f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.73%/0.35%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3171/0x0000000100866a78@42b80889]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.94%/0.23%
[03] |   |   |   filterempty(3/3) - 5.78%/0.07%
[03] |   |   |   unspecified(1/1) - 3.56%/0.04%
[02] |   |   translucent(1/1) - 0.21%/0.20%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3173/0x0000000100866ea8@bec7101]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.70%/0.17%
[03] |   |   |   filterempty(1/1) - 10.02%/0.02%
[03] |   |   |   unspecified(1/1) - 8.03%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.24%/0.00%
[02] |   |   entities(1/1) - 0.14%/0.14%
[02] |   |   unspecified(1/1) - 0.06%/0.06%
[02] |   |   string(1/1) - 0.04%/0.04%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3208/0x000000010086a180@659144e1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 62.24%/0.03%
[03] |   |   |   unspecified(1/1) - 19.91%/0.01%
[03] |   |   |   filterempty(1/1) - 17.85%/0.01%
[02] |   |   clouds(1/1) - 0.04%/0.04%
[02] |   |   clear(1/1) - 0.01%/0.01%
[02] |   |   terrain_setup(1/1) - 0.01%/0.01%
[03] |   |   |   rebuildNear(1/1) - 55.65%/0.01%
[03] |   |   |   unspecified(1/1) - 20.16%/0.00%
[03] |   |   |   culling(1/1) - 12.90%/0.00%
[03] |   |   |   camera(1/1) - 5.65%/0.00%
[03] |   |   |   cull(1/1) - 4.03%/0.00%
[03] |   |   |   update(1/1) - 1.61%/0.00%
[02] |   |   light_updates(1/1) - 0.01%/0.01%
[02] |   |   blockentities(1/1) - 0.01%/0.01%
[02] |   |   destroyProgress(1/1) - 0.00%/0.00%
[02] |   |   hand(1/1) - 0.00%/0.00%
[02] |   |   camera(1/1) - 0.00%/0.00%
[02] |   |   pick(1/1) - 0.00%/0.00%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.00%/0.00%
[02] |   |   updatechunks(1/1) - 0.00%/0.00%
[02] |   |   weather(1/1) - 0.00%/0.00%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 2.35%/2.34%
[02] |   |   debug(1/1) - 91.42%/2.14%
[02] |   |   chat(1/1) - 5.28%/0.12%
[02] |   |   unspecified(1/1) - 3.28%/0.08%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.05%
[00] unspecified(1/1) - 0.31%/0.31%
[00] updateDisplay(1/1) - 0.23%/0.23%
[00] blit(1/1) - 0.04%/0.04%
[00] render(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 88.00%/0.00%
[01] |   display(1/1) - 12.00%/0.00%
[00] sound(1/1) - 0.00%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

